FFXVI looks like Forspoken without the hot chick.......Clive aint enough to get me through that $hit......
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FFXVI looks like Forspoken without the hot chick.......Clive aint enough to get me through that $hit......
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DEVOUR
So a few things here, no company publicly states they dont have the money or man power - actually Yoshida has stated they lacked man power esp for PVE content, however man power is remedied by investment of experienced hiring which includes other studios, something a lot of devs actually do by the way.Highly unlikely as in this expansion we've got a new Deep Dungeon just because Yoshida has stated how surprised he was to see many people asking for it. He never not added one last expansion due to money.
If you pay attention to the language Yoshida and the deva reply to some content question its almost always because of their own decisions at the time and never because "oh we just dont have the money or manpower".
Same is said with exploratory zones. You can see how much they nerfed the content in Shb with Bozja compared to the 4 zones in Eureka. The dev team had a lot of feedback with the content and most of it was negative to the general audience so come Shb they streamlined it to just be 2 zones and come EW they decided not to do one in order to make room for new content. A lot of the choices has always been because they saw the response with the playerbase and its telling how quickly people forget on their mentality they expressed 2 years ago.
So theres a deep dungeon after how long, wheres the other content? wheres the other dungeons they took away, wheres the other ex trials they can release a few per patch at a time, why is there no content for the relic - theres your answer, they took away from other bits of content into the other as they lack the resources because they dont have funds.
Actually having all of the money will work, pay people lots of money, have lots of those people, and you are fine.
Yoshida does indeed uses clever language, but not the way you think, he has people like you hooked and lined.
No blood since it was NES but II did have someone get squashed by a rock.While Type-0 and maybe FF7 remake had some, I was more referring to seeing peoples' throats cut, heads banged in and cut off, and blood spurting after getting crushed by a rock as being things that I wasn't aware was ever actually shown (not implied or guessed at) in a Final Fantasy game.
And isn't the latest word that they started working on XVI in post-HW? But some things that people praise the most when these threads come up happened in Stormblood and Shadowbringers.
Most likely very early pre-production with a small team then as time goes on development ramps up, it would have been in the Endwalker dev cycle that the manpower need was at its highest.
I haven't pre-ordered yet; still on the fence about buying FF XVI full price. People are going crazy about the demo and prematurely calling it GOTY.
I found the demo very interesting, not necessarily good. The story and voice acting is very good. Cinematics are not the most important part of a videogame, not even when it's FF. If the gameplay part of a game brings me no joy then it's not a great game.
The action gameplay can be hard to follow due to the close camera, flashy effects and the need to track cooldown timers. There's a rush to target move but only in Ifrit mode, so you might have to press the toggle button twice to cycle back into Ifrit before you can press the gap closer. There's a block in Titan mode. You have to keep glancing at the HUD. This system is clunky to me. You can equip assist rings that do the moves for you, making it stay unfun but for a different reason.
They brought in a Devil May Cry guy. I've always preferred Ninja Gaiden. To this day I still hold up NG II as the best example of action gameplay. I don't remember ever meeting someone who agrees with me but the rest of the world is wrong, everyone is a moron and that's why we have so many shitty games.
NG II has a moves list like a fighting game and you just dial up combos; has no cooldown timers; has a higher camera to show enemies around you; doesn't have flashy attack effects that obscure parry windows; lets you jump and run up things during its kinetic battles for you to find the best positioning; is very fast. Then Team Ninja botched NG3 and switched to slow Souls clone games instead...
TL;DR Square still haven't made one great action game and I wish they stuck to the ATB system they had on SNES and PS1. It's like turn-based but time advances and each character can move when their bar is filled. They were better at strategic command-based game. Yoshida has great respect for that era but he still made something completely different.
They kinda have to. The 'exploratory' content for each expansion has to be something new, so that players who didn't devote 2 years of their life to the last one aren't gated from it. You need to be able to jump right into Bozja at level 80, instead of making your way through all of Eureka first. And when it's something you don't need to have beaten the 'last one' in order to enter, that content has to be shiny and different to the last one so that those who did beat it, aren't just repeating the same thing all over again.The sad thing is, instead of improving or making the zones like Eureka or bozja experience better, they simply scrap it and reinvent the whole damn wheel. Its always seems to be the extreme reaction to a negative experience with SE, Yoshi and the dev team which is scrap it lol. Thats my take.
You're underestimating value of this, r34 is what amplified Overwatch's and other games' popularity. If you make characters hot enough, your fans will help you promote your game, even now when you look at certain sites, you will frequently get some good shit with Tifa or 2B for example - this is just free marketing. Having hot characters is all around positive thing, if I wanted to see something ugly, I would just look in the mirror.
You're underestimating value of this, r34 is what amplified Overwatch's and other games' popularity. If you make characters hot enough, your fans will help you promote your game, even now when you look at certain sites, you will frequently get some good shit with Tifa or 2B for example - this is just free marketing. Having hot characters is all around positive thing, if I wanted to see something ugly, I would just look in the mirror.
Personally like playing good looking characters, I don't mind if there are ugly options but I do not personally get the whole 'ugly like me' concept that some game companies have gone with. Not all games have to be made for me though, so /shrug, games for everyone.
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