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  1. #11
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by BeautyWhitemage View Post
    I dont think it's disrespectful? It just happen that way :)

    Beside,BiS is not needed for anything。。。

    So happily wear raid ring,you will not see difference :)
    ultimate says hello too.
    (0)



    Baby, tell me, what's your motive?

  2. #12
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Be grateful there's never any stats like Piety and/or Tenacity on the Savage weapon. That would be the real disrespect.

    The worst part is I don't put it past them to roll with that shit. Didn't happen this expansion, but with the way things are going... you never know.
    (0)

  3. #13
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,060
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BluexBird View Post
    Be grateful there's never any stats like Piety and/or Tenacity on the Savage weapon. That would be the real disrespect.
    There actually was in the past. Both Stormblood and Shadowbringers had a few instances where the tome weapon was better than the savage one (mostly on healers) but substats were also stronger back in Stormblood.
    (0)

  4. #14
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Substats are really kind of a nuisance overall.

    Crit is the end all, be all of substats and it isn't even close.
    SkS and SpS are job specific but because everything is "Unique" it makes using the same gear for each role tricky to pull off effectively; BLM wants a certain level of SpS to comfortably cast their spells but the same isn't true of RDM who benefits very little from the same SpS tier as BLM.
    Determination is just kind of a catch-all stat. It isn't terrible, it's just the stat that you accept as better than X alternative (Piety, Tenacity, SkS/SpS).
    Direct Hit is almost as polarizing as Crit really, although Crit pulls ahead due to how it scales later on in an expansion and how several jobs/abilities directly benefit from Crit over Direct Hit.
    Tenacity, even after some buffs is just worse Determination. Sure, it provides more passive mitigation but the amount of extra mitigation it would need to provide in order for it to be a gain over Determination is so ridiculous that it's practically an impossibility.
    Piety is an absolute joke of a substat and is pretty much the perfect example of the Devs neglect in regards to Healers. The change from increasing your Max MP to just increasing the rate you regen MP is a laughable nerf considering that the Regen rate of MP was a % of your Max MP originally so having more MP gave you more Regen naturally and that it allowed for more casting in general; Hell, I remember when BLM's would meld Piety just to get that 1 extra Fire cast into their rotation but ever since it became a Healer exclusive joke stat, it's only use is as an argument to justify whenever a Healer is struggling with MP issues because their toolkit got nerfed in the latest expansion, only for the Devs to buff them later on and make it a moot argument anyways.
    Easiest way I could see them fixing Piety is giving it a low easy to reach softcap via melds that adds on MP beyond the initial 10k, but only enough for an extra Raise or so, that way you can opt to run it during Prog and ditch it afterwards, this is already still true but it's much more simplified than having to run calculations on a per fight basis based on whatever walls you're hitting during said prog. Which isn't how it plays in practice out of course but yea.
    (1)

  5. #15
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,060
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alpheus View Post
    Easiest way I could see them fixing Piety is giving it a low easy to reach softcap via melds that adds on MP beyond the initial 10k, but only enough for an extra Raise or so, that way you can opt to run it during Prog and ditch it afterwards, this is already still true but it's much more simplified than having to run calculations on a per fight basis based on whatever walls you're hitting during said prog. Which isn't how it plays in practice out of course but yea.
    That's the issue however, it doesn't play out that way in practice so Piety will still be a useless stat. Fights are currently so stuffed with body checks that recovery with raises is often impossible, so gaining an extra raise does exactly nothing because you can't actually utilize it.

    In theory Piety already has a purpose, getting enough MP regen for extra healing during prog but the reality looks rather different.
    (0)

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