Quote Originally Posted by Zachia View Post
Combat feels better than say the 4 button rotation in wow (outside burst / cds).
It's most likely because you haven't reached the stage where you look behind the curtain yet.

If you played WoW for 16 years then you unfortunately kind of only experienced the twilight years when it comes to their class design (at least in my opinion) but what we've been experiencing in XIV is basically what WoW players experienced when going from Cataclysm/Mists of Pandaria class design to Warlords of Draenor/Legion class design.
With every expansion we get more and more nuance sucked out of our jobs and the difference between the barrier of entry and the maximum potential of gameplay is increasingly flattened.

While WoW might only have 4 or 5 core abilities you use constantly their class design is often reactionary, it switches up your gameplay with random procs and buffs that you need to deal with.

Rotations in XIV on the other hand are basically static. Especially in this expansion there is a 60 second loop of abilities you execute in the exact same sequence every time, with every 2 minutes being the big window where all the raid buffs come off cooldown and everyone spams their big potency attacks at the same time.
It becomes stale and monotonous incredibly quickly, like you're working on a factory belt doing the exact same motions over and over and over.