Quote Originally Posted by Zachia View Post
I'm talking about rotations: Take Elemental Shaman in dragonflight: Flame shock, Lava Blast, Lightning Bolt, Earth shock (4 button basic rotation), now you can add some complexity with the talent tree like Icefury and 4x frost shocks. But it still boils down to a simple rotation that pretty much revolves around 4 abilities as most specs / classes in wow do. Say compared to the Dragoon who has 7 buttons, not counting any ability that has a 30 second cool down or more / global cd weaving. Thats all for single target. They are pretty much the same on aoe rotations though.

I mean if you're doing the same crafting rotation over and over and thats boring, couldn't the same argument apply to combat rotations?

Reasons to logging in: Roulettes, great exp, great tomes, good gil. Beast Tribe dailies. Gold saucer / ocean fishing, controlling the market, island sanctuaries. Not including any of the weekly stuff which has its own list. And yes WoW "has more buttons to press" but you aren't using most of them in single situations like a mob pack, or a single boss fight.
Ele shaman is one of the easiest spec though so I'm not sure that's a good argument

As for reasons to log in, if you are leveling jobs sure, once that's done there is no reason to, tomes can be capped in 2 hrs of hunt trains, as for good gil, uhmm.... ?

Beast tribes same thing really, if you are a new player or at least recent player, yes, if you are an older player that content is long done.

Gold saucer I mean sure, but once again, except if you are after the 4 millions (I think ?) MGP mount, I'm not sure what the point is ? Ocean fishing is cool sure, as for the market I mean you cant do much in any case, FFXIV's MB is a lot less active than WoW's AH.

Island sanctuaries you go once a week to check in on your stuff and that's pretty much it