
Originally Posted by
Lunaxia
(Please picture this as a sticky note left on a chair because I am not here.)
I honestly enjoyed the whole experience of going through ARR, meeting the characters, exploring the zones and getting to know the game, and I really liked the Coerthas/ Dreams of Ice content and the build-up with the Crystal Braves a lot. There was an official "rating" thread of sorts for the expansions not too long ago, and I realised for me there's a large chunk of ARR I would actually put up with there with HW and parts of ShB - it just suffered from that post 2.0 come down where the quests surrounding the primals and Domans seemed nigh endless.
I think more than anything, and what ARR encapsulated and what I miss the most, is the sense of an unsteady and uncertain world that actually felt like it necessitated the presence of do-gooder adventurers and a group like the Scions. I'm not saying we should have artificially prolonged the threats that previously existed, and that restoring some sense of peace and stability wasn't a logical outcome, but I miss how each character and community we came across felt more like its own mini cohesive story wherein the cast had their own individually-centered and more natural, grey sense of morality and much more varied degrees of self-interest and motivation that did not simply boil down to "grouchy, racist asshole we have to win over" or "an unconditionally supportive sweetheart." We did not implicitly trust and befriend everyone we met, and corruption and conflict were highlighted as significant problems even within "official" organisations we might have actually been expected to trust. What makes Eorzea especially feel so bland these days is that they've tried to address and smooth out every conceivable wrinkle within its various societies, and there's no sense that existed early on in the game that something could switch or change or become precarious at any time as it is wont to do in the real world. As a result, it just feels... very safe, and ultimately very boring.
And it's why how they dealt with areas like Sharlayan or Garlemald feel even more frustrating, because look! Potential conflict! ...but through a combination of steamrolling over there with our Positive Way of Thinking and taking away any sort of human element from their behaviour by making everything a Wizard Did It (Hydaelyn made the Sharlayans secretive! The Ascian Emperor made the Garleans quasi-evil!) it just makes everything very sweet and inoffensive and dull, again. With Garlemald in particular, I don't see why they couldn't have instated a Quintus-type leader to take over who could have been a point of antagonism and abrasion for the moral purity of the Eorzean Alliance, and allow the Garleans to evolve and rebuild and potentially leave a door open to revisit their story further down the road and offer just a minor feeling of uncertainty to a world that desperately needs it.