Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 130

Hybrid View

  1. #1
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by fulminating View Post
    I think it’s probably HW>ARR>=SHB>STB>EW
    The tonal shift around level 61-63 is something the story just didn’t recover from. It’s also not fun just showing up and almost being guaranteed a clear. The stratification of content is not particularly healthy in my eyes.
    Thing is I only feel HW and ARR stuff was considered "hard" due to lack of player experience with the game. 6+ years in normal content probably won't feel as crazy to said person/people. There's also the savage debate ofc but thas for a different camp than myself these days.
    EW to me has hit a nice sweet spot. You aren't steamrolling
    everything but you also aren't full wiping often either. I can at least say (in my experience ofc) EWs set of raids have killed more than most, even to this day. Shoot p12 is still a bit of a block for me at some parts idk what it is xD
    But I'd say if strat is what you're after the game clearly puts out where you'll get it from. Savage, Unreal, Ultimate.

    As for the tonal shift that's for the better imo. Many things in ARR and even some aspects of HW are very one dimensional. Not something I particularly care for and that pivot was smart. The pivot has only helped make the game more n more successful so I couldn't objectively call it bad even if I wanted
    (1)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by IkaraGreydancer View Post
    Thing is I only feel HW and ARR stuff was considered "hard" due to lack of player experience with the game. 6+ years in normal content probably won't feel as crazy to said person/people. There's also the savage debate ofc but thas for a different camp than myself these days.
    EW to me has hit a nice sweet spot ... Savage, Unreal, Ultimate.
    That is a factor too of course, but I think the simplified rotations and their bloated potencies have not really been of benefit, particularly in old content. Storm’s eye for example was 270 potency and by 5.5 hit 420. Currently it’s sitting at 440 caster potency which is greater still I think, but could have that backwards. It just doesn’t seem to have any benefit to me, particularly for those who want to dip their toes into higher end content. The extreme step up in difficulty and personal responsibility from none to some in a lot of cases is quite stark. I find the normal & alliance raids most fun on day 1, the former before everyone has a chance to outgear and do it without thinking.

    As for the tonal shift that's for the better imo. Many things in ARR and even some aspects of HW are very one dimensional
    Funnily enough that’s how I’d have described the more recent entries, everything collapsing in under the weight of friendship and saccharine veneer. The more* grounded world before it became a theme park for the centre of the universe. Yeah the ff3 raids were in arr, but I like ff3.
    (2)
    Last edited by fulminating; 06-17-2023 at 07:34 PM.

  3. #3
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by fulminating View Post
    That is a factor too of course, but I think the simplified rotations and their bloated potencies have not really been of benefit, particularly in old content. Storm’s eye for example was 270 potency and by 5.5 hit 420. Currently it’s sitting at 440 caster potency which is greater still I think, but could have that backwards. It just doesn’t seem to have any benefit to me, particularly for those who want to dip their toes into higher end content. The extreme step up in difficulty and personal responsibility from none to some in a lot of cases is quite stark. I find the normal & alliance raids most fun on day 1, the former before everyone has a chance to outgear and do it without thinking.


    Funnily enough that’s how I’d have described the more recent entries, everything collapsing in under the weight of friendship and saccharine veneer. The more* grounded world before it became a theme park for the centre of the universe. Yeah the ff3 raids were in arr, but I like ff3.
    That's fair. I think old content really can't be helped when it comes to that. Tbf in that respect you have 2 years to do it while it's relevant. Generally most will be unsyncing those though some do min ilvl (which is quite fun, should do some if you haven't yet).
    Alliance week 1 I'd say is the best yeah. Having that room for error and seeing possible alliance wipes is fun. Naturally that luster will be lost as time goes on.

    Not that second portion I find interesting. I can't point to poeple like Hades, Hermes, Venat, Zenos or even the story surrounding one dimensional. The very fact EW is so controversial (here at least) kinda tells me it's far from one dimensional. Friendship has been present since the dawn of 14 so I can't personally use that as a point against the game. Youll always be stronger with friends, that's just statistics. The world now is still very much grounded, the scope is just wider imo (Considering we have different worlds now).
    Also shame your ff3 bias (I'm joking lol)
    (0)

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by IkaraGreydancer View Post
    Not that second portion I find interesting. I can't point to poeple like Hades, Hermes, Venat, Zenos or even the story surrounding one dimensional. The very fact EW is so controversial (here at least) kinda tells me it's far from one dimensional. Friendship has been present since the dawn of 14 so I can't personally use that as a point against the game. Youll always be stronger with friends, that's just statistics. The world now is still very much grounded, the scope is just wider imo (Considering we have different worlds now).
    Also shame your ff3 bias (I'm joking lol)
    As a counter example, look at the worldbuilding for sharlayan over the years. It’s followed the exact path that the brotherhood of steel has in fallout, losing the dubious morality and extreme isolationism in favour of the bowdlerised parody of itself. All the nuance and darker undercurrent has been sanded off, making it significantly harder to care for as a result. Ala mhigo was built up from 1.0 only to be ignored for a jaunt to the far east with a shallow revolution. I think norvrandt only got away with it because it’s the familiar twisted and in the post apocalypse. For characters, the mundanity of lolorito and both halves of that rival lalafell felt more relatable than the whole universe’s despair being thrown around. Even gaius, the invading garleans and their succession issues offered a more grounded problem. Then they decided the garleans weren’t allowed any foot to stand on with the retcon about primals draining the land. I dunno, hades worked as a villain because it was a reflection of the player character to an extent, it’s only lead to them tying themselves in knots with regard to morality since. The ascians being cackling madmen wasn’t great, but their dealings with thordan was a nice use of villains having competing goals. There just doesn’t seem to be the kind of inter character conflict there used to be. I hope this wasn’t too rambly.
    (7)

  5. #5
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,220
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by fulminating View Post
    I think it’s probably HW>ARR>=SHB>STB>EW
    The tonal shift around level 61-63 is something the story just didn’t recover from. It’s also not fun just showing up and almost being guaranteed a clear. The stratification of content is not particularly healthy in my eyes.
    Just wanted to add a plus one to pretty much all your posts here and say I'm in total agreement, and you've managed to sum up really well why and where this game somehow managed to fall off a cliff for me. It's something I struggle to adequately explain, especially, as I've said this before, when I honestly feel like I'm being minorly gaslit sometimes with how some players view the story, particularly with regards to ARR and EW. There's only so many times I can use the words "depth" and "nuance" before they lose all meaning, but your comments about Sharlayan and Thordan reminded me why I'm not old-man-yells-at-clouding about EW and that it really!!! wasn't!!! like!!! this!!! no matter how much various sections of the community constantly try to argue otherwise. I don't want to talk about realism in a game with tonberrys, chocobos and giant talking crystals, but the world felt infinitely more relatable and realistic back then insofar as the characters, their motivations, their backgrounds, their behaviour and more notably their flaws that don't suddenly get wiped off the blackboard when confronted with the power of kindness and friendship. Do you remember Aymeric, and how the shocking twist and flaw of his character was how naively trusting and optimistic he was? ...yet here we are, with that pretty much being par for the course for the entire cast at this point.

    I don't get the hate for ARR, either. Its worst crime was that it dragged, but I sure as hell enjoyed the subtle worldbuilding and care that went into making interesting and complex characters than the JRPG trope pick and mix we've been given lately.

    Anyway, I'm not meant to be here I just resubbed solely to join in Savage prog and felt vindicated seeing some ARR love so ignore me
    (14)
    Last edited by Lunaxia; 06-18-2023 at 01:58 PM. Reason: remember when you couldn't predict a character's entire story arc from the moment you met them

  6. #6
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I always found the scathing distaste for ARR to be rather bizarre. It was very common for a lot of players to insist that the game only truly started with HW but...that simply wasn't true at all. ARR had a lot of fetch quests that could and were shortened down but plenty of world and character building took place that had actual pay off in later expansions.

    Large swathes of the game's established lore seems to be at risk of just being completely retconned out of the blue. Sharlayan, for example, was established as a sinister and shady isolationist nation that sent assassins to kill or threaten anybody who shared knowledge with the outside world without permission. Whenever we explored remnants of Sharlayan outposts there was very much a sense that something was 'off' about the place. Bizarre experiments, dangerous research left behind, unsettling familiars and constructs...

    Then when we go to explore the place directly it had all its rough edges sanded away to be little more than a glorified university town where pretty much everyone is very friendly and for some strange reason, there's a bunch of male viera running about despite it being established as part of the worldbuilding that they're exceptionally rare.

    All in all, I just hope it comes out someday what the original script for Endwalker entailed since so much of this expansion's story seems stuff that was abruptly changed from one thing to another.
    (14)

  7. #7
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Theodric View Post
    Then when we go to explore the place directly it had all its rough edges sanded away to be little more than a glorified university town where pretty much everyone is very friendly and for some strange reason, there's a bunch of male viera running about despite it being established as part of the worldbuilding that they're exceptionally rare.
    I had always struggled to put into words why EW's depiction of Sharlayan bothered me but you hit the nail on the head with this post for me. It comes off more like a college paradise for 20-somethings to me (hell the last stand might as well be a starbucks too) rather than what previous expansions had alluded to.
    (7)

  8. #8
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by VentVanitas View Post
    I had always struggled to put into words why EW's depiction of Sharlayan bothered me but you hit the nail on the head with this post for me. It comes off more like a college paradise for 20-somethings to me (hell the last stand might as well be a starbucks too) rather than what previous expansions had alluded to.
    You ever think things were set up that way as a means to keep folks away per the whole isolationist angle? It makes sense to me that they would create a more tense air around themselves to keep the outside world from interfering with their work. And now that their work is complete that facade now longer needs to be kept.
    Thancred alone let me know Shar wasn't how some made it seem (to me ofc).
    (0)

  9. #9
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,220
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Theodric View Post
    I always found the scathing distaste for ARR to be rather bizarre.
    (Please picture this as a sticky note left on a chair because I am not here.)

    I honestly enjoyed the whole experience of going through ARR, meeting the characters, exploring the zones and getting to know the game, and I really liked the Coerthas/ Dreams of Ice content and the build-up with the Crystal Braves a lot. There was an official "rating" thread of sorts for the expansions not too long ago, and I realised for me there's a large chunk of ARR I would actually put up with there with HW and parts of ShB - it just suffered from that post 2.0 come down where the quests surrounding the primals and Domans seemed nigh endless.

    I think more than anything, and what ARR encapsulated and what I miss the most, is the sense of an unsteady and uncertain world that actually felt like it necessitated the presence of do-gooder adventurers and a group like the Scions. I'm not saying we should have artificially prolonged the threats that previously existed, and that restoring some sense of peace and stability wasn't a logical outcome, but I miss how each character and community we came across felt more like its own mini cohesive story wherein the cast had their own individually-centered and more natural, grey sense of morality and much more varied degrees of self-interest and motivation that did not simply boil down to "grouchy, racist asshole we have to win over" or "an unconditionally supportive sweetheart." We did not implicitly trust and befriend everyone we met, and corruption and conflict were highlighted as significant problems even within "official" organisations we might have actually been expected to trust. What makes Eorzea especially feel so bland these days is that they've tried to address and smooth out every conceivable wrinkle within its various societies, and there's no sense that existed early on in the game that something could switch or change or become precarious at any time as it is wont to do in the real world. As a result, it just feels... very safe, and ultimately very boring.

    And it's why how they dealt with areas like Sharlayan or Garlemald feel even more frustrating, because look! Potential conflict! ...but through a combination of steamrolling over there with our Positive Way of Thinking and taking away any sort of human element from their behaviour by making everything a Wizard Did It (Hydaelyn made the Sharlayans secretive! The Ascian Emperor made the Garleans quasi-evil!) it just makes everything very sweet and inoffensive and dull, again. With Garlemald in particular, I don't see why they couldn't have instated a Quintus-type leader to take over who could have been a point of antagonism and abrasion for the moral purity of the Eorzean Alliance, and allow the Garleans to evolve and rebuild and potentially leave a door open to revisit their story further down the road and offer just a minor feeling of uncertainty to a world that desperately needs it.
    (12)
    Last edited by Lunaxia; 06-18-2023 at 05:25 PM.

  10. #10
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,425
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Theodric View Post
    and for some strange reason, there's a bunch of male viera running about despite it being established as part of the worldbuilding that they're exceptionally rare.
    To be fair, that lore never would've survived making them playable anyway.
    (1)

Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast