Perhaps we're using different terms here. What you link here and in the other source are item break-offs, rather than anything that directly debuffs the enemy (e.g., beheading a skeleton to leave it blind, removing certain special attacks from enemies). Darkhold and Great Buffalo runs before and after Yoshida, for instance, would show these CC options being removed.
No part of your source classifies Regen as "Enhancement Magic" (a parameter/attribute buff).yes it was it scaled off enhancing magic which in turn scaled off vitality.
Source
This merely proves my point. It was a non-resource. Once any combo opener (say, 500 TP) nullified the TP cost of the entire remaining combo (e.g., up to 5000 TP), TP no longer mattered. You could no longer freely use actions independently per their TP costs because Yoshida had them routed instead behind rigid combos where to use a 3000 TP finisher would be to simply waste 2500 TP and the potency and effect of all prior steps for zero advantage.again see above link
Yes. It moved up and down, but it was, again, even less worth having on your screen than of modern Darkside on DRK.
If gameplay is identical regardless of a resource's existence, such that there would be no impact from having that resource or not, that resource is dysfunctional.
And what you linked is the exact change (nullifying the cost of all combo skills despite all TP skills, at that time, being part of combos -- since Yoshida also removed casters' use of TP) that broke it. As I said, it worked until then. Just not since.
It was. Literally. A. B. A. B. A. B. A. B. Ad nauseum. Simply slowing things down to ~15 apm does not make it less repetitive, especially when that gets rid of all nuance otherwise available, atop that. Compare modern Monk to Combo-A-Combo-B 1.23 Monk, for instance.i still think 1.2 had a combat system that had more depth and felt more fun and rewarding
Last edited by Shurrikhan; 06-20-2023 at 05:12 AM.
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