Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 43 of 43
  1. #41
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by vetch View Post
    Warframe does fine.
    Warframe is not an mmo. It has some mmo-like elements, but it is not classified as one.
    (0)

  2. #42
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by ZephyrMenodora View Post
    The combat and how it appears is exactly why I'm skipping 16. Not my jam. I'll probably just eventually watch a story summary on YouTube.
    This. I've no interest. I'd rather just play good ol' FFVI on my hacked 3ds.
    (1)

  3. #43
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dzian View Post
    Incapacitations existed right up till the servers shut down basically.
    Perhaps we're using different terms here. What you link here and in the other source are item break-offs, rather than anything that directly debuffs the enemy (e.g., beheading a skeleton to leave it blind, removing certain special attacks from enemies). Darkhold and Great Buffalo runs before and after Yoshida, for instance, would show these CC options being removed.

    yes it was it scaled off enhancing magic which in turn scaled off vitality.
    Source
    No part of your source classifies Regen as "Enhancement Magic" (a parameter/attribute buff).

    again see above link
    This merely proves my point. It was a non-resource. Once any combo opener (say, 500 TP) nullified the TP cost of the entire remaining combo (e.g., up to 5000 TP), TP no longer mattered. You could no longer freely use actions independently per their TP costs because Yoshida had them routed instead behind rigid combos where to use a 3000 TP finisher would be to simply waste 2500 TP and the potency and effect of all prior steps for zero advantage.

    Yes. It moved up and down, but it was, again, even less worth having on your screen than of modern Darkside on DRK.

    If gameplay is identical regardless of a resource's existence, such that there would be no impact from having that resource or not, that resource is dysfunctional.

    And what you linked is the exact change (nullifying the cost of all combo skills despite all TP skills, at that time, being part of combos -- since Yoshida also removed casters' use of TP) that broke it. As I said, it worked until then. Just not since.

    i still think 1.2 had a combat system that had more depth and felt more fun and rewarding
    It was. Literally. A. B. A. B. A. B. A. B. Ad nauseum. Simply slowing things down to ~15 apm does not make it less repetitive, especially when that gets rid of all nuance otherwise available, atop that. Compare modern Monk to Combo-A-Combo-B 1.23 Monk, for instance.
    (1)
    Last edited by Shurrikhan; 06-20-2023 at 05:12 AM.

Page 5 of 5 FirstFirst ... 3 4 5