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  1. #31
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dzian View Post
    but they also had the positional requirements that actually mattered.. if you missed the positional on that co.bo starter you lost the entire combo
    You don't have a combo yet if you lose a combo-starter, because the combo hadn't started yet.

    Which, again, is identical to how positionals worked in ARR combos until the DRG adjustments in 2.45. In 1.x, you could move to wherever the hell you wanted around a boss because bosses had virtually no mechanics to stack for or dodge. That hasn't been the case since. It's no longer just a game of auto-attacks until you can afford to use an ability (which then nullifies the entire cost of its combo, completely wasting its TP system).

    Now, would I take a repolished XI-style TP system over nothing? Probably. But post-Yoshida TP was... nothing. You could blot out the gauge and you'd never know the difference.

    The set of gear you had for taking down chimera for example was pretty different to these of gear you'd use for taking down garuda or ifrit. Ifrit or miser.
    This was solely because of elemental resist and differing compositions (one fewer healers to try to kill before another wave of adds in CC, for instance; high melee, especially to abuse DRG's 15-minute CD in DFD; avoiding or stacking BLM because of this or that element; etc.), which we still had until Stormblood on the simple basis of Army and Ballad being branched spenders for Physical Ranged MP.

    I would love to actually do what 1.x attempted -- allowing for different builds based on stat choice. That would be amazing. But it was a shoddy attempt that never went anywhere except perhaps as Bard when supporting open world grinds with higher Mind/Piety. For anything else, any alternate stats were inconsequential outside of their quickly-reached thresholds (generally for Accuracy soft cap).
    Tanks also. You'd take more defence and hp to chimera than you would to miser or ifrit. You'd probably trade for more str/acc for garuda who was squishy but evasive. Think I had 3 separate builds for my paladin.
    Differing accuracy tiers (Chimera was lower than Ifrit who was lower than Garuda, just as was the case in ARR), and the small chance of being autoed near-simultaneously with a special attack hitting. That was it. And we had those until Accuracy was removed. And Accuracy's removal was probably for the better.

    Then you had healers where stacking vit instead of mind made a hefty bump to your stoneskiins regens and protects
    Regen wasn't Vit-scaled, and Stoneskin didn't scale with the caster's/healer's Vitality, only the target's.
    The more VIT you have, the more max HP, and therefore the bigger the Stoneskin on you, which could then prevent debuffs from afflicting you until the barrier is broken. You could have done the same thing with ARR Stoneskin (better, actually, given that in ARR CNJ got a trait buffing it by 80%) or Adloquiem.
    Iirc, because Vitality granted a small amount of Defense (while DEX gave parry/block chance and STR gave parry/block strength, bot retained until HW), which Protect then raised, Protect had a faint, faint synergy with VIT, but that was it.

    ARR and beyond. You just mash buttons endlessly
    You're honestly going to say that the like of Monk's Optimal Drift rotation is somehow how more mindless than...

    1.x's gameplay loop of... Combo A. Combo B. Combo A. Combo B. Combo A. Combo B. Combo A. Combo B. Combo A. Combo B. Combo A. Combo B.

    that skill hits notably harder than your base auto damage
    An AA back then would hit for up a 6th of your 15-minute CD's damage.

    Do you want to compare a modern AA (<83p) to, say, Phantom Rush (1150p)? The difference hasn't shrunk; it's only increased.

    You don't even see an auto attack go off.
    Because they're not the point? It's the same animation, hundreds of time. It's not going to be exciting no matter what you do to it.

    Now, if you just want them to be more visible, that's pretty simple. You retain their 33.3 potency per second pre-buffs but give them a lower minimum charge time ('auto-attack delay') and a higher maximum charge time apply an ICD after each other action during which time the AA can't go off so it doesn't get melded/absorbed into the simultaneous action that actually matters.

    The point being to have engaging jobs and an engaging combat system. You need engaging mechanics and systems to interact with.. and 1.2 had a lot more than we have now.
    1.17, in its own terribly unpolished way, maybe, but not 1.2. 1.2 had no Incaps, no Regimens, no weapon types, no raid buffs, little to no personal mitigation, no damage windows, no rotations beyond spam + DoT or alternating Combos A and B, no boss mechanics beyond hide at times X, Y, Z, and hold offensive CDs for adds. It made, by comparison, even ARR look wonderfully fleshed-out.

    This is like someone giving you a pitch for a system of governance assuring that it'd be great, only to then say "You know, like {X dystopic moment in history}!" You'll have completely turned everyone off to the concept.

    with the way tp worked, combos worked, incapacitations, mob strengths and weakeness all that cool stuff.
    TP didn't work, incapacitations didn't exist at that time, mobs only variance in strength were their TP modifiers as defense was non-manipulable such that every boss had roughly even gains in eHP, and elemental weaknesses just decided for BLMs which combo they were allowed to use. Half of what you're saying did not exist and the rest was by no means cool stuff.

    1.x, especially pre-Yoshida, had some fine intentions, sure, but implementations both pre- and post-Yoshida are in no way worthwhile examples to build from.
    (2)

  2. #32
    Player
    EderTheBro's Avatar
    Join Date
    Apr 2023
    Posts
    51
    Character
    Eder Teylecg
    World
    Excalibur
    Main Class
    Bard Lv 51
    not changing combat style means u cant express urself... its very bad like this person explained

    Quote Originally Posted by Chloe_Saunders View Post
    .... And what I can't express myself and be myself because people say its wrong... Why do I have to hide who. I am andhow I feel just because people say its wrong that I'm not in their normal box


    Its not fair not I'm always told I'm wrong or unstable just cuz I say how I feel and don't believe in lies and shit... I hate it I hate it so much .,. I sware the only reasonable people ....
    (2)

  3. #33
    Player
    Vampireprincess69's Avatar
    Join Date
    Jun 2023
    Posts
    26
    Character
    Octavia Grimm
    World
    Seraph
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shinkuno View Post
    Chloe, listen to your supervisors and stop visting the forums.
    Why... Can't I visit and talk and share my thoughts its not fair... So what my emotions are extreme
    (1)

  4. #34
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Lol no thanks.

    Quote Originally Posted by Fawkes View Post
    Bring back 1.23b combat
    Gross.
    (1)

  5. #35
    Player
    ArthurWynter's Avatar
    Join Date
    Jun 2023
    Location
    Ul-dah
    Posts
    2
    Character
    Aris Kaeli
    World
    Behemoth
    Main Class
    Paladin Lv 100
    I like it but on a mmo feels like it would get boring pretty fast, that would be a whole damn game also lol.
    (1)

  6. #36
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Vampireprincess69 View Post
    Why... Can't I visit and talk and share my thoughts its not fair... So what my emotions are extreme
    Okay i know you probably dont like me but this is gonna be genuine:

    I know how you feel. I really do and there is nothing wrong with being extremly emotional or weird or whatever... in PRIVATE with people that know you. But the sad reality is, if you wander into a public space which this place definitely is you have to at least somewhat conform to social norms or youll be eaten. You have seen what happens when you dont: You get made fun of endlessly and it made you go down a hate spiral. I assume most people on here arent they way they are in private and some that made fun of you probably have equally weird personality traits when they are among their friends. There is nothing wrong with having a cage for yourself, but its not something you should tell strangers on a public forum for a teen rated game.

    People dont want to forbid you from coming here, but its clear you are not able to cover some parts of your personality that simply have no business being out in the public and you arent able to handle trolls making fun of you. But thats just part of the internet culture, there will always be trolls trying to get under your skin.
    (4)

  7. #37
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Shurrikhan View Post
    but not 1.2. 1.2 had no Incaps
    Quote Originally Posted by Shurrikhan View Post
    incapacitations didn't exist at that time,
    Incapacitations existed right up till the servers shut down basically. they were even involved in ifrit extreme for the relic quest. released in patch 1.22c Source
    Incapacitating Ifrit's horns is crucial for this fight, as it weakens his abilities. If no horns are broken, some of his abilities are completely unavoidable


    Quote Originally Posted by Shurrikhan View Post
    Regen wasn't Vit-scaled
    yes it was it scaled off enhancing magic which in turn scaled off vitality.
    Source
    ≪Parameters and Their Effects≫

    Strength
    Attack Power
    Damage dealt by puglist, gladiator, marauder, and lancer arms
    Vitality
    Damage taken
    Enhancement Magic Potency
    Maximum HP
    Damage dealt by marauder arms

    This second source also contains information on the 1.2 reforms and how which new skills impacted incapacitiations.
    .
    Quote Originally Posted by Shurrikhan View Post
    TP didn't work,
    again see above link
    ≪Individual Combos≫
    A system has been implemented wherein the majority of weaponskills and spells receive a bonus if certain conditions are met. Conditions fall into the categories listed below, the third of which pertains to combos.
    Position: Striking the enemy from the direction specified, e.g., the flank.
    Status: Avoiding or incurring enmity from the enemy in question and so forth.
    Sequence: Landing the specified weaponskill or spell on the enemy immediately beforehand.
    Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.

    Examples of weaponskills and their bonus conditions:

    WS1
    Weaponskill 1 Deal physical damage to a single target. Damage increases by 20% when executed from the front.
    WS2
    Weaponskill 2 Deal physical damage to a single target, increasing enmity.
    Combo Action: Weaponskill 1
    Combo Bonus: Enmity+50%
    WS3
    Weaponskill 3 Deal physical damage to a single target.
    Combo Action: Weaponskill 1
    Combo Bonus: Damage+20%
    WS4
    Weaponskill 4 Deal physical damage to a single target. Inflicts gradual HP reduction when executed from behind.
    Combo Action: Weaponskill 3
    Combo Bonus: HP reduction +25%
    Individually executed, the above weaponskills will deal out only what is indicated in the first line of their descriptions. The bonuses granted by weaponskills 1 and 4 (Damage+20% and Gradually reduces HP, respectively) are dependent on positioning.

    Weaponskills 2 through 4 each offer a combo bonus. For instance, performing 2 immediately after landing 1 will grant you Enmity+50%. Furthermore, the TP cost for performing 2 will be waived. In the case of the above weaponskills, the following two combinations can be identified:
    1) 1 → 2
    2) 1 → 3 → 4
    Please note that all bonus conditions must be fulfilled for a weaponskill to be considered valid in a combo. For this reason, 3 → 4 alone do not form a combo, as 1 is a requirement for 3.


    You're mistaken with some of your info as the links ive found will show. however at the same time i acknowledge my memory of some stuff may also be hazy / not entirely accurate. and i am admittedly too lazy to dig up information about every aspect.

    i still think 1.2 had a combat system that had more depth and felt more fun and rewarding that what ARR has ever had. which has never felt anything more than just button bashing spam
    (0)
    Last edited by Dzian; 06-19-2023 at 07:26 PM.

  8. #38
    Player
    EderTheBro's Avatar
    Join Date
    Apr 2023
    Posts
    51
    Character
    Eder Teylecg
    World
    Excalibur
    Main Class
    Bard Lv 51
    Quote Originally Posted by Shinkuno View Post
    There is nothing wrong with having a cage for yourself
    buddy........
    (2)

  9. #39
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by EderTheBro View Post
    buddy........
    If they find comfort in sitting in one, who am i to judge. But its not something that needs to be announced on a public video game forum.
    (3)

  10. #40
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,535
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    That would require essentially making a whole new game.
    Nahh, it is not that difficult. Sharper texures and good anti aliasing would improve the image quality drastically. And the engine is capable to render textures with a much higher resolution. So they need new textures with a higher resolution. But i do not know whether they exist or not.


    Further improvements would be a migration to DirectX 12/Vulkan, a better lighting or raytracing etc.


    Cheers
    (0)

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