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  1. #1
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    639
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    SE just needs to cap the salted earth at 5 targets, so it is not affected in 5v5 yet not broken in frontline.
    ANet did that in gw2 to balance their 5v5 and massive scale pvp.
    (4)

  2. #2
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eastwall View Post
    SE just needs to cap the salted earth at 5 targets, so it is not affected in 5v5 yet not broken in frontline.
    ANet did that in gw2 to balance their 5v5 and massive scale pvp.
    Ideally all AOEs should be capped at 5, not just salted earth.

    Arguably the pull effect of Salted Earth should just be changed to a stun as well. A huge part of the issue of the ability, and what makes it work ridiculous well with DRG, is the pull effect.
    (4)

  3. #3
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by AnnRam View Post
    DRK and DRG alone aren't exactly an issue, there is not much you can do when 2 o 3 people coordinates their LBs or skills to combo your raid.

    If you want to fix DRK/DRG Meta just rework the DRK limit break because they can dive 1vs60 and don't give a fuck because their Limit break its completely/utterly OP . 10 seconds of invulnerability its just too much there is no counterplay to it
    There is a counterplay to DRK LB. They still take fall damage, obviously not applicable in every scenario but you can definetely punish Dark knights in select locations.
    (2)

  4. #4
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    147
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54
    Quote Originally Posted by Archeron View Post
    The solution to salted earth is to fix the slow server ticks and funky animations that decide to pull you from 10x further away than the spell is supposed to.

    Dragoon shatter isn't much of an issue imo. They already reduced the AoE shatter potency, if they're coordinating LB's they deserve whatever kills they score.
    I agree that coordination should be rewarded. But only DRK/DRG being the meta has nothing related to "coordination".
    Other jobs, say PLD/BRD, coordinating doesn't have the same effect as DRK/DRG coordinating. The ceiling is the problem.
    In FL these two jobs are THE solution when that alliance coordinates well.

    I'm not complaining about coordination. I'm complaining about only DRK/DRG having a much higher ceiling/potential than the other jobs in FL.
    (2)

  5. #5
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by TakumiHarada View Post
    I agree that coordination should be rewarded. But only DRK/DRG being the meta has nothing related to "coordination".
    Other jobs, say PLD/BRD, coordinating doesn't have the same effect as DRK/DRG coordinating. The ceiling is the problem.
    In FL these two jobs are THE solution when that alliance coordinates well.

    I'm not complaining about coordination. I'm complaining about only DRK/DRG having a much higher ceiling/potential than the other jobs in FL.
    It takes a lot of incompetence to allow a DRK/DRG LB to go off, especially in a way where it wipes your team.

    1. Nobody applies CC to the DRK who is charging your lines.
    2. DRG LB's, and nobody guards, or backs away in response.

    Every class doesn't need to be made to compete with DRK/DRG. They have their niches. Theres 24 people on your team, and it takes one of them applying CC to either the DRK, or DRG, and for your team to not spread out to wipe to this "meta".

    We need to push for fixes to the server tick, (which likely are never coming.) if we want PvP to play, and feel better than it is.

    PLD also does have major coordination power, just nobody complains about paladins or their defensive AOE until they have 10 seconds of invuln and they're being attacked by an entire team at once.
    (0)

  6. #6
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Archeron View Post
    It takes a lot of incompetence to allow a DRK/DRG LB to go off, especially in a way where it wipes your team.
    No it doesn't, I got top kills again last night as dragoon because skillfull job is skillfull.

    You don't even need a dark knight to do so neither, you can literally run around the enemy team and lb them from behind, they'll al think it's a friendly dragoon and boom, mass wipe.
    (2)

  7. #7
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Llynethil View Post
    No it doesn't, I got top kills again last night as dragoon because skillfull job is skillfull.

    You don't even need a dark knight to do so neither, you can literally run around the enemy team and lb them from behind, they'll al think it's a friendly dragoon and boom, mass wipe.
    "Skillfull" as in you place a blue circle overtop of enemies who aren't paying attention who are clustered together? If thats skill then scholars are also skilled for placing mass dots on people. Don't be ridiculous.
    (2)

  8. #8
    Player
    Aurafight's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    3
    Character
    Aura Fight
    World
    Marilith
    Main Class
    Dark Knight Lv 90
    Skill issue, kid
    (0)

  9. #9
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It seems that no matter what happens, someone is always going to take advantage of the design. It really shows that pvp is designed for CC and not FL, where you can have a premade of 4 Summoners drop their Bahamuts on the exact same spot. Or 3 DRKs pulling you hither and yon while DRGs drop on you from above. Perhaps the best way to fix the issue short term is to do away with 72 player battles and go with 24.
    (0)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DiznypKC View Post
    It seems that no matter what happens, someone is always going to take advantage of the design. It really shows that pvp is designed for CC and not FL, where you can have a premade of 4 Summoners drop their Bahamuts on the exact same spot. Or 3 DRKs pulling you hither and yon while DRGs drop on you from above. Perhaps the best way to fix the issue short term is to do away with 72 player battles and go with 24.
    It really doesn't matter what they do. Larger scale pvp cannot be balanced. Even "weaker" jobs can be deadly when you stack them. This applies to any game that is class based pvp. People just need to accept that and understand that large scale pvp is just a chaotic zerg.
    (0)

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