Quote Originally Posted by ty_taurus View Post
I can think of a few different minor solutions that would make Toxikon less of a complete failure and more of an actually useful and interesting tool without making any sweeping changes to Sage, though I would like to see Sage return to the drawing board and have them actually go through with creating a healer designed for the players who want a DPS-heavy healer like it was originally pitched as.

1. Increase the potency of Toxikon II to something higher than 330 but lower than 660--let's stay 550--and give it a 15 second cooldown so you aren't just storing and dumping 3 uses every buff window. It doesn't make GCD barriers desirable, but at least now you're actually getting some amount of a refund when you do use them. Then, replace the Kardia healing from Eukrasian Dosis with a small barrier, and when that barrier breaks, you also generate 1 Addersting. You can also add the concept someone else mentioned about Pepsis popping barriers also granting you Addersting that way, and make Pepsis also effect the Eukrasian Dosis Kardia barrier. You get 1 free Addersting every 30 seconds.

2. Separate Toxikon from Toxikon II and make both OGCD actions. Both have the same potency, something lower than 330 like 220 for example. Toxikon II has a 20 second cooldown and requires Addersting, which can be gained through GCD barriers (same situation as explained above technically). Regular Toxikon on the other hand has 2 charges and a 20 second cooldown or something like that. Each use of Toxikon has a 50% chance of proccing Addersting.

Both of these require very little effort and use resources that already exist and could very easily have been done at any point during EW. Both accomplish making Sage a more offensive healer like what is apparently the goal of the job, and succeed at making Addersting an at least a mildly interesting resource.
I like the first idea, it seems fair and stopping people from dumping all of it in the burst window is a good thing. The barrier from Eukrasian Dosis would be nice, since it functions that way in PvP. It also puts the damage loss closer in line to what SCH loses for using Ruin II. As for the 2nd idea, I'd have no objection to it, reducing the potency of Toxikon would mean you only have 1100 potency across 5 GCDs minimum and 1540 across 7 GCDs at maximum to dump in burst windows assuming we still can stock 3 adderstings in this scenario, it would also have the side effect of making SGE more active, which is a welcome addition.