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  1. #1
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90

    Slight Sage Changes

    I know there other topics on this but I wanted to post my own, this is not a complaint or anything and I love sage but I was hoping a few lil tweaks.

    Zoe= we get this pretty early but its 120 seconds cd and t lvl 88 trait, please reduce cool down to 60 seconds overall and get rid of the trait.

    Soteria =This is ok...but yet so niche yes you can combine it with krasis and use it to top up your tank good via dosis/dyskrasis but uh idk a rework to do something else maybe more with toxicon or make kardia effects aoe for a short while.

    Krasis= I feel in love with this and underestimated it do to its poor wording until I find out it works for anything including panhamia and hamia but it be nice to have it at lower level at 60 should not be bad. When combine with zoe and physis which is a whooping 80% increase in a heal spell for sage good lord that crit E diag is crazy, atm my hp is 66k and if i get a crit thats 26k pot shield=covering my hp fully or dps hp or half of a tank one lol.

    E Prog = lower its barrier migi and increase its potency.. I almost never wanna use this unless its maybe low lvl dungeon which its then fine or a zoe/physis/kraisis combo, too much requirement to try to get to give a chunky shield unlike E diag that using just physis or zoe or krasis alone is enough and you really dont have to use all 3 for E diag.

    Toxicon=its nice its cool its good for mobility to use in boss fights in hard content like savages and ultimates when you gotta be on constant move but spamming E diag is not a proper design or least give the pvp version where you can sling all 3 in one go instead of having a delay per cast or total rework as others mention.

    Pepsis=Rubbish 0 use for 50 extra potency if its a E prog shield and am not gonna break a E diag big shield period. May as well just use gcd diagnosis which I dont do unless its very low lvl dungeon. Rework it to spread E diag crit shields cause it really is abit hurting seeing that chunky E dig on someone but cannot spread it.

    Haima Panhamia and Holos =reduce cool downs to 90 seconds, I was gonna say 60 but that would honestly be Op for how useful these abilities are.

    Rhizomata= Mixed on this one most of the times I may not need it unless its really bad and it depends on content. The only change I can say instead of giving an addergalls, give us a full stock of addersting which can really give sage more dps output.

    Incarus= love I got my wish of gap closer as a healer but its so janky in terms of the leap, its very delayed and short ranged. You can use it on enemy or party member, if using it on a enemy maybe give it a effect it does small 10 second dot like a slow or remove it period from jumping to an enemy. Let it be like blms which is way more user friendly please.

    Overall whether I get these changes or not I love this job giving me a feel of old noct ast and it has no really downsides imo and is not punished if it dies since kardia stays on and addergall still goes up.
    (0)

  2. #2
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Overall the job is 'ok' to me, a few personal nitpicks aside. At the very least I'd like more focus on the damage-to-heal identity (a pipe dream with the current job/role design, I know) and an aoe Kardia - and for the love of Zodiark do not make it a 90+ ability, we should've had it from the start ffs

    PS: when I mean 'ok' I don't mean I like it just how it is, I mean I'd rather keep SCH 2.0 because I don't trust the devs anymore and we may end up with something worse than SB WHM
    (1)
    Last edited by Allegor; 06-20-2023 at 01:26 PM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,321
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Kardia probably should have been AOE from the start, with Soteria being 'cancels the AOE effect, and focuses all of the healing on one person, at a loss'. So if you imagine, for example, Kardia is 50p per person, and Soteria makes it focused to be 250p per hit but on one person, you're effectively 'losing' 150p as the price for focusing the healing onto one person

    It'd also make Kardia feel different from Embrace, in that Embrace is ST only (and can be 'amped into ST but stronger' with Union), but Kardia is AOE, and can be made ST with a price
    (5)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,783
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I feel like Pepsis should be something entirely different. Prognosis alone already cover the "when I need to Medica I spam"-situation. Why double down on making SCH and SGE even more similar than they already are?

    AoE Kardia/Pankardia would be awesome. The freed up slot at lv56 where you learn pepsis can also be replaced by something that interacts further with Kardion system. :hopium:

    I wish we can use more of Icarus. Y'know, something like "using addergall abilities reduces Icarus cooldown by X seconds."
    (1)

  5. #5
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    I can already outheal and out damage the pure healers (save astro) where it actually matters on ogcds alone, at this point not sure why someone would bring a whm (we already have no healer runs to begin with). Maybe we should address that issue first lel before adding more healing options on a supposed shield healer.
    (3)
    Last edited by Katish; 06-19-2023 at 01:32 AM.

  6. #6
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    We get Zoe early, but the main use comes late, and the CD and no charges is too long to use it freely. You have to pair it with specific things, which kind of blunts its flexibility and how it might feel.

    Soteria feels...weak somehow. Not in the potency, but just in the use cases. Most of the time, I don't need more Tank healing, and when I do, I have Durochole or Taurochole.

    Krasis is such a hot garbage ability. Because SGE doesn't spread shields, making a super strong shield on one person is rarely needed. Moreover - and this isn't just a Krasis issue with me, I feel the same about Protraction - we already have SO MUCH HEALING on Healers that it's kind of overkill to boost that even more. No matter the Healer, I can have a >100k HP tank from 1 HP to max within two GCDs. And abilities like Krasis don't help because they don't do that in 1 GCD (meaning I still have to use a second to get there). To put it another way, suppose I have heals that would do 50% health each. Two of those fully restores the target. But I can boost them by 20%. Okay, so the first one gets me 60% and the second 120%. The first didn't help if the target needs to be healed for more than 60% within a single GCD, and it doesn't help with the second because it just overheals when I could already fully heal the person within two GCDs anyway. There just isn't a huge need for "increases healing by X%" with our kits being so ridiculously powerful vs health pools at the moment anyway. And where there IS, it usually is because we need AOE healing, in which case Krasis' (and Protraction's) single target effect isn't very useful. If I need to keep someone alive who just got raised, say, I'm going to EuDiagnosis them along with slapping a Durochole or Taurochole on them so they survive the mechanic. Krasis just isn't that helpful. Protraction CAN get a pass entirely because of Deploy, but SGE doesn't have that functionality.

    I disagree on EuPrognosis. In fact, I'd go the other way - make SGE lean more heavily into shields. SGE frankly does an ABSURD amount of healing for a "barrier" Healer with all the mitigation it has on top of that. SGE can debatably outheal WHM in some situations, which is ridiculous since that's WHM's entire thing. It doesn't need more raw healing. It's already better on the GCD front than SCH since it has a Medica 1 and SCH has to burn an Emergency Tactics to replicate something akin to that, and it costs them more MP to do so. They also have to devote a second hotbar slot to Physic if they want that for single target. SGE is already too much, not too little, on the raw healing front.

    Toxicon should be damage neutral. That's all. At the very least, it should be close-ish, like Plegma.

    Pepsis is nice, but niche. It allows extreme efficiency when used properly, but it can be difficult to do. With Pepsis, you can shield someone, let ALMOST all the shield be absorbed, then get a full heal as if the shield hadn't been. Contrast SCH's Emergency Tactics, which does not let you double dip on having your shield and eating your heal, too, to butcher the cake analogy.

    Hamia, Panhamia, and Holos are EXTREMELY powerful abilities. They arguably should have longer CDs, not shorter ones... <_<

    Rhizo's main change should honestly be to give one stack of both Addersgall and Addersting. That'd give SGE a semi-reliable way of generating Toxicons (especially if SE continues to insist that Toxicon shouldn't be damage neutral), and the Addersgall is honestly useful sometimes.

    Icarus is amazing - and no other Healer has one. People keep demanding more for it, failing to realize that it's already miles better from having none at all.

    SGE is honestly pretty strong. I'm with the other people that really want an AOE Kardia on a short CD. Like imagine Synastry, but it's for the whole party and for Kardia.

    Quote Originally Posted by ForsakenRoe View Post
    Kardia probably should have been AOE from the start, with Soteria being 'cancels the AOE effect, and focuses all of the healing on one person, at a loss'. So if you imagine, for example, Kardia is 50p per person, and Soteria makes it focused to be 250p per hit but on one person, you're effectively 'losing' 150p as the price for focusing the healing onto one person
    Wouldn't this be a bit TOO much healing from SGE passively? It might be okay, but they'd need to have their oGCD healing toned down to factor in what is effectively a free and 100% uptime Whispering Dawn.

    Quote Originally Posted by Rein_eon_Osborne View Post
    I wish we can use more of Icarus. Y'know, something like "using addergall abilities reduces Icarus cooldown by X seconds."
    I know people love movement, but SGE is already the absolute most mobile Healer by quite a large margin between Plegma (potentially x2), Toxicon (potentially x3), and Icarus. I don't think it'd be particularly fair to the other Healers for Icarus to get EVEN BETTER. You're asking to have your wax wings melt with such requests...
    (1)
    Last edited by Renathras; 06-19-2023 at 04:51 AM. Reason: EDIT for length

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,321
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    Wouldn't this be a bit TOO much healing from SGE passively? It might be okay, but they'd need to have their oGCD healing toned down to factor in what is effectively a free and 100% uptime Whispering Dawn.
    I figure it'd be fine, because to get that aoe healing you're not getting the focused healing of current Kardia (only when you Soteria), and the majority of damage in fights comes from tanks getting autoattacked. We can already deal with all of the damage to the party using the current kit so AOE Kardia probably wouldn't unbalance anything, and if it does, change the potency values on it. If anything, this would make the focus of 'how does SGE deal with autoattack chip damage' move more towards Haima, rather than 'it naturally solves itself because Kardia' which is probably more thematic
    (1)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I figure it'd be fine, because to get that aoe healing you're not getting the focused healing of current Kardia (only when you Soteria), and the majority of damage in fights comes from tanks getting autoattacked. We can already deal with all of the damage to the party using the current kit so AOE Kardia probably wouldn't unbalance anything, and if it does, change the potency values on it. If anything, this would make the focus of 'how does SGE deal with autoattack chip damage' move more towards Haima, rather than 'it naturally solves itself because Kardia' which is probably more thematic
    I'm with Ren on this one actually. I don't need lots of unnecessary overhealing passively generated from my DPS. You can argue this is true for current Kardia anyway, but at least it generally combats auto-attack damage to some amount. With the AoE version, even a savage environment, that's probably 300-350 potency worth of overhealing you're generating every GCD anytime the party is healthy. I do want to introduce AoE Kardia healing, but I'd rather it be a choice.

    It actually makes me wonder if Dosis should not provide any Kardia healing, but maybe restores 1% of your MP, or just have no MP cost, and make a second attack with a higher MP cost, like 800, that is your attack made for Kardia healing. Or something like that.
    (2)

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,321
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Yeh, I can see that (constant overheal) being a 'feels off' designwise. I guess I got caught up in trying to work out how to make 'always active AOE Kardia' balanced in numbers, to try and set SCH's Embrace and it apart in design space. Maybe 'SCH applies it as healing, SGE applies it as layered shielding ala Haima' would be a better way to do the distinction. It surely wouldn't cause issues re: 'get everyone to full HP' checks, if Kardia was changed to apply shielding instead right? Maybe it would, I don't know anymore
    (0)

  10. #10
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    548
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    Zoe= we get this pretty early but its 120 seconds cd and t lvl 88 trait, please reduce cool down to 60 seconds overall and get rid of the trait.
    Quite frankly, even with the trait, it currently still technically has a 120 second CD because why use it on anything but Pneuma? Even at 60 seconds you're still likely to just sit on it until Pneuma is up just to avoid desyncing them. Getting charges would help this skill more than CD adjustments, as you could then occasionally justify using it on Eukrasian Diagnosis/Prognosis.
    (1)

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