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  1. #1
    Player
    Lacavi's Avatar
    Join Date
    Oct 2011
    Posts
    33
    Character
    Lacavi Argall
    World
    Balmung
    Main Class
    Marauder Lv 60
    I'm a returning player, I might as well throw my hat in the bin.

    Compared to release, the battle system has changed a lot for the better, it's more fluid and requires interaction. That said.. the PC UI is horrid, it was defiantly made for a controller, no doubt. This is on the list of changes for 2.0 so I shrug it off.

    Leveling, it's.. paced well. The only problem I have with it is the complete lack of party interaction until 50, unless you get powerleveled. (Personally, I refuse, but I don't bemoan people that do, it's their game to skip.) This is especially troublesome for tanks and WHM, my friend couldn't heal at all because she'd been spamming stone the entire game and then was thrust into a 8 person party.

    DoL is another matter, the leves aren't paced well, and there's some big spots that lag off, and I really feel like we're missing a grade somewhere. DoH isn't that bad to grind, but there seems to be little incentive to use leves at all until the end.

    My big complaint, the job system. I realize it can be made into something wonderful, but for now.. it seems over complicated for no reason whatsoever. (That, and personally I don't want to wake up one day and find out I'm level 50 in four new classes.)

    The AH system is sorely needed, I haven't gotten a retainer into Ul'dah more than twice in two months, but I can at least get by in Gridania. Speaking of selling, the UI, again, kills me when it comes to selling things to NPC.

    Most of my complaints are minor, the biggest being the lack of middle party content and the job system, but if it were to come out today I'd give it a solid 7.5, and there's no telling what I would give it come 2.0.
    (2)

  2. #2
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Lacavi View Post
    (That, and personally I don't want to wake up one day and find out I'm level 50 in four new classes.)
    This is my one concern for this game. This right here. The armory system needs serious reworking before we can even consider branching jobs.
    (0)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lacavi View Post
    My big complaint, the job system. I realize it can be made into something wonderful, but for now.. it seems over complicated for no reason whatsoever. (That, and personally I don't want to wake up one day and find out I'm level 50 in four new classes.)
    You can rest assured, when they finally add Musketeer and Arcanist (okay, i'm being silly here, read that as 'add a new class') you will start in Level 0, and attain Level 1 as soon as you equip your weapon. And then it'll come with it's own, possibly two, jobs as well.

    And when they finally give Lancer the Dark Knight job (once again being silly, read it as 'a second job to the classes') you will have to go do another series of five quests with a AF piece hunting and a pretty big battle in the end to earn you 15-min ability.

    Jobs might a bit complicated, but if you can make a good separation of job and class in your mind, it's easy not to get too antsy about it.
    (3)