Quote Originally Posted by Jovy View Post
God so the solution is 2 wrongs make a right? Both systems are very clumsy for targeting. Would be easier to hold a button down, one for PCs and one for mobs and then the appropriate direction buttons. When nothing is held down, it'll work how it did b4. But it make targeting easier.
Oh geez no, people will get tired in about 5 fights and leave.

The problem is more a a problem with console vs PC again. PC's have it easy because they expect you to lock on to anything with a click of a mouse, because there isn't any locking, and thus at the same time, chase cameras are banned as procedure. They also use the monitor to their full use, aka top down camera. Into a RTS like procedure.

Consoles have it opposite, you are expected to lock on and chase camera for it to be effective. Mouse and imperfect targeting are the the banned UIs.

This isn't an action game, no one is going to be holding down crap, heck since you're communicating, you rarely rarely have the fingers to do anything permeant.

That's why FF11 invented smart selection. /stpc, tabbing, and intelligent target switching.

There's going to have to be some middle point. You can't have a completely console type but a completely PC type. The best they can do is continue on the path of intelligent targeting. The probability of hitting something close is greater then far, etc, etc.