In the majority of MMO, be able to control an enemy is determinant for a successful fight, starting from a tank&spank (where we only need to engage an enemy and defend weaker characters) up to chain stuns.
Crowd control an enemy is fun, because it adds tactics and an variety of actions.
I feel FF14 lacking of mechanics involving CC.
Because of this, a big part of the fight is focused on damage skills (and spam of these), without worrying about what the enemy is doing.
If a dodo decides to use sleep, how can we counter it?
If a gnat decides to vanish and use his lightning ray, can we prevent it? We can stun an enemy or paralyze or silence it, but it’s not easy to get an ideal time.
Notice what a monster is going to do, and interrupt the attack, results in an improved fight.
When we see a mole to escape underground, we can move away and the attack misses.
I’m asking something like that.
I suggest two answer.
1. “Something” (a noise, an action, a visual effect) alert us of the attack, and we have a time for a reaction. Example: moles.
2. Monsters can have a predetermined rotation of skills.
With time and experience, we’ll know “the dragon uses 2 times a tail’s attack, after that it breaths fire”: after 2 tail’s attack, we’ll run away or stun it.
Otherwise an attack can trigger with a particular condition: HP losses, a magic, time….
That’s all. Any good idea?