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  1. #1
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100

    My desired changes for Red Mage in patch 7.0

    Red Mage is currently in a weird spot where it's only desirable to have one in the party if multi-res is needed. It does not deal much more damage than Summoner, even though it's more difficult to execute. The job has great identity yes, but the rotation almost doesn't change at all since lvl 70. Reprise needs a rework (I don't know why they changed from ranged to melee, now it's useless). These would be my ideal changes:

    - Executing Verraise increases the MP cost by 2400 for 60 seconds, up to 9600.

    - Reprise and Enchanted Reprise become AoE attacks just like Moulinet and Enchanted Moulinet and combos with them. It costs 10 Mana and grants a Mana Stack when used in a combo. This will allow you to use a full combo out of an AoE combo immediatly after Manafication.

    - Scatter II, or Verfire II and Verstone II. AoE procs, basically.

    - Balance Gauge extended. Now, besides the three Mana Stacks, you can also get a White Mana Stack and a Black Mana Stack. Executing Verholy will grant you a White Mana Stack while executing Verflare will grant you a Black Mana Stack. Having both will allow you to use Verultima. This spell consumes both Black and White Mana Stacks and deals more damage than Verflare and Verholy, granting you Black and White Mana as well. The idea is to extend the Red Mage combo in two phases: the Verholy phase and the Verflare phase, and then finishing with Verultima, making it feel like a super long combo.
    (0)
    Last edited by Vandso; 06-15-2023 at 05:18 AM.

  2. #2
    Player
    keeper_of_moon's Avatar
    Join Date
    Feb 2022
    Posts
    17
    Character
    Eva Luenne
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vandso View Post
    Red Mage is currently in a weird spot where it's only desirable to have one in the party if multi-res is needed. It does not deal much more damage than Summoner...
    Rdm currently doesn't deal more damage than smn both in rdps (dead last) and adps (only above brd and dnc).

    Quote Originally Posted by Vandso View Post
    (I don't know why they changed from ranged to melee, now it's useless)
    Enchanted reprise is ranged. Agree tho, it's almost as bad as scathe.

    Quote Originally Posted by Vandso View Post
    Executing Verraise increases the MP cost by 2400 for 60 seconds, up to 9600.
    Just get rid of dual-cast raise. It's already widely unnecessary in normal content and countered in high-end with body checks.

    Quote Originally Posted by Vandso View Post
    Now, besides the three Mana Stacks, you can also get a White Mana Stack and a Black Mana Stack. Executing Verholy will grant you a White Mana Stack while executing Verflare will grant you a Black Mana Stack. Having both will allow you to use Verultima.
    So rdm monk? I'd be down for that.
    (5)
    Last edited by keeper_of_moon; 06-15-2023 at 05:28 AM.

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,418
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    My desired change is to make the next relic hat work on Viera and Hrothgar. I don't wear a lot of hats, but red mage feels naked without a cool hat.
    (6)

  4. #4
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by keeper_of_moon View Post
    Enchanted reprise is ranged.
    Is it? Why does the description say otherwise then?

    Quote Originally Posted by keeper_of_moon View Post
    So rdm monk? I'd be down for that.
    My initial idea was to make Verholy increase the damage of Verflare and vice-versa, but I thought this way would be cooler.
    (0)
    Last edited by Vandso; 06-15-2023 at 05:41 AM.

  5. #5
    Player
    keeper_of_moon's Avatar
    Join Date
    Feb 2022
    Posts
    17
    Character
    Eva Luenne
    World
    Siren
    Main Class
    Red Mage Lv 90
    Normal (un-enchanted) reprise is melee. Enchanted is ranged. No idea why they decided to do it that way other than style-zation? Make sure you look at the tooltip for 'enchanted reprise', not just 'reprise'.
    (2)

  6. #6
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by keeper_of_moon View Post
    Normal (un-enchanted) reprise is melee. Enchanted is ranged. No idea why they decided to do it that way other than style-zation? Make sure you look at the tooltip for 'enchanted reprise', not just 'reprise'.
    I did. It doesn't say "ranged". It says 25y tho. Weird.
    (0)

  7. #7
    Player
    keeper_of_moon's Avatar
    Join Date
    Feb 2022
    Posts
    17
    Character
    Eva Luenne
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vandso View Post
    It doesn't say "ranged".
    It's a weaponskill but it deals magic damage, hence 'Deals unaspected damage' which is also used by all the other rdm spells. I'd try not to think about it too hard. The 25 yalm range is the only thing that matters in this case.

    I don't think any of the phys ranged attacks say 'ranged' for that matter either.
    (3)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,038
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    A melee combo instead of just Moulinet x3 would mess up my very comfortable controller layout.
    (0)

  9. #9
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Ver Raise needs to not interrupt Melee Combo. The number of times someone dies while I'm doing my combo and it feels weird making people wait for a quick res.
    RDM needs more mobility tools in general.
    (5)

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Come 7.0 they either need to remove Verraise and Resurrection completely or give one to Black Mage regardless of it not fitting thematically. They just can't seem to balance around it whatsoever, which puts the Casters as a whole in a very awkward position. If it weren't for Black Mage being somewhat intimating to play, you'd never have a reason to touch Summoner or Red Mage. The DPS difference is staggering. Which would be fine... if it didn't make picking Black Mage a clear best choice.

    I say both Raises need to go because Resurrection was already nearly deleted this expansion if not for a last minute decision to keep up. It seems a foregone conclusion they'll remove it next expansion which will put Red Mage in an even worse spot if they insist on taxing it, especially if Summoner remains this easy to play.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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