Either get the option to hide them OR give us the option to have glams for them. Could make all the mammets wear costumes.
I would make them all tonberrys. No one would ever want to enter my island in fear of getting stabbed.
Either get the option to hide them OR give us the option to have glams for them. Could make all the mammets wear costumes.
I would make them all tonberrys. No one would ever want to enter my island in fear of getting stabbed.
Let me put all the mammets in their own kiosk or something and get them out of the house. Then it might actually feel more like a house, rather than an office with a bed in it.
Maybe the option of replacing mammets with members of beast tribes? Tonberrys or ghosts would be fun.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
This would actually be a great way to repurpose the actual Squadron, which has been doing... nothing... for years now.
Also kind of... politically-corrupt... to use your authority as a military commander to staff your private civilian enterprise, but... I guess a bit of immersive realism like that is okay.
But yeah, if the Island absolutely must have vendors and "spreadsheet mechanics", I'd love to be able to "collect" actual NPCs from all the different places that we've adventured around the world, and "staff" the island — kind of like assigning people to different Roles in the Squadron, but instead, assigning them different jobs around the island.
It would also serve as a much better "culmination of the WOL story" that EW tried to represent — the idea of building your own secreted-away "superhero base" in the Bahamas where, now that the world is ostensibly "saved", everyone who wants to retire (or visit, or vacation) can come hang out and help you run your bizarre imperialistic resource-exploitative economy on a once-pristine tropical island whose ecosystem will probably never recover, like all good friends do.
I mean that's part of what makes Animal Crossing or "Stardew"-genre games appealing — all of the "functional NPCs" are also actual characters with distinct aesthetics and personality, so it feels like you're "living" in a "community".
"Industrial Pollution Robot Sweatshop Island" just feels like such a strange angle to take on this concept, and I think you're right: if the mammets were just "reskinned" into actual people, it would be a lot more palatable... or even become a grudgingly "fun" / "cool" feature, similar to how Squadrons squeezed a lot of mileage out of a fairly limited concept just by giving you personalities and aesthetics to target, recruit, and customize, instead of just 3 functional "Helper Mammets", one Red, one Green, and one Blue.
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