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  1. #11
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    My desired change is to make the next relic hat work on Viera and Hrothgar. I don't wear a lot of hats, but red mage feels naked without a cool hat.
    Pretty sure the connection between a RDM and their hat should be lore by now.
    (0)

  2. #12
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I dont think you really need to improve upon RDM mechanically, its in a very solid position kit wise at the moment

    its very easy to pick up and very satisfying to reach the upper limits

    the only issue is the res question
    (1)

  3. #13
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ivtrix View Post
    I dont think you really need to improve upon RDM mechanically, its in a very solid position kit wise at the moment

    its very easy to pick up and very satisfying to reach the upper limits

    the only issue is the res question
    Well, my only changes were Verraise and Reprise, the others are just me figuring out what they're going to add on the levels 91 - 100
    (0)

  4. #14
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Reprise used to be interesting last expansion, but it's Scathe-tier in Endwalker. They changed its recast to a full GCD, which killed its optimization potential. Prior, it did more DPS than your spells, but less than your finisher combo. If they bumped Enchanted Reprise's potency (or reverted the recast change), it could be interesting again. A mobility tool that gives you damage, right up until you lose a melee combo (over the course of the fight) from it, then you lose damage after that. That's much more of a choice-enabler than the strict loss it is now.
    (3)

  5. #15
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    464
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nav_Fae View Post
    Ver Raise needs to not interrupt Melee Combo. The number of times someone dies while I'm doing my combo and it feels weird making people wait for a quick res.
    RDM needs more mobility tools in general.
    Seconding this. It's weird that the RDM's dps gets extremely punished by someone else's mistake. I'm fine with losing some mana to help the party but throwing a whole melee combat away because someone else messed up feels terrible.
    (0)

  6. #16
    Player
    LordTimmy's Avatar
    Join Date
    Jan 2021
    Location
    Gridania
    Posts
    22
    Character
    Hyrule Knight
    World
    Siren
    Main Class
    Red Mage Lv 97
    MY KINGDOM FOR A FFXI DUELIST RELIC ARMOR SET FOR NEXT AF IN 7.0

    Pleeeeeeeeease :3 with sugar on top!





    Give us a non-long-skirt set pwease!! (/・ω・)/
    (2)
    Last edited by LordTimmy; 06-15-2023 at 07:24 PM.

  7. #17
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    RDM should be 3rd worst aDPS, while every job in its T/H/D category are 1% rDPS from each other. RDM should give much more offensive buffs than just Embolden, so they're the "BRD/DNC" of casters.
    (0)

  8. #18
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,657
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    My desired change is to make the next relic hat work on Viera and Hrothgar. I don't wear a lot of hats, but red mage feels naked without a cool hat.
    Haha that's funny, Viera wearing hats, it is almost like something they could've done in Ivalice-based games.

    Oh wait, they did.


    And they're Red Mages, no less.
    (3)
    Last edited by Reinhardt_Azureheim; 06-15-2023 at 10:20 PM. Reason: fixed image embed

  9. #19
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Haha that's funny, Viera wearing hats, it is almost like something they could've done in Ivalice-based games.

    Oh wait, they did.


    And they're Red Mages, no less.
    Small indie dev pls understand

    Pls pay no mind that m*dders have already ported a majority of hats to veira and hroth already
    (1)

  10. #20
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,657
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ivtrix View Post
    Small indie dev pls understand

    Pls pay no mind that m*dders have already ported a majority of hats to veira and hroth already
    Honestly the fact that modders have done this speaks volumes of either them being lousy or too proud to admit when they were wrong. Same applying to virtually every UI change they recently implemented in Endwalker that was deemed impossible.

    Seriously if they can't take mod works and implement them even if given for free, just outsource development of it. I find it incredibly strange how short the law leash is for such cases if every player would benefit from some of the stuff the community developed.
    (2)

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