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  1. #1
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100

    My desired changes for Red Mage in patch 7.0

    Red Mage is currently in a weird spot where it's only desirable to have one in the party if multi-res is needed. It does not deal much more damage than Summoner, even though it's more difficult to execute. The job has great identity yes, but the rotation almost doesn't change at all since lvl 70. Reprise needs a rework (I don't know why they changed from ranged to melee, now it's useless). These would be my ideal changes:

    - Executing Verraise increases the MP cost by 2400 for 60 seconds, up to 9600.

    - Reprise and Enchanted Reprise become AoE attacks just like Moulinet and Enchanted Moulinet and combos with them. It costs 10 Mana and grants a Mana Stack when used in a combo. This will allow you to use a full combo out of an AoE combo immediatly after Manafication.

    - Scatter II, or Verfire II and Verstone II. AoE procs, basically.

    - Balance Gauge extended. Now, besides the three Mana Stacks, you can also get a White Mana Stack and a Black Mana Stack. Executing Verholy will grant you a White Mana Stack while executing Verflare will grant you a Black Mana Stack. Having both will allow you to use Verultima. This spell consumes both Black and White Mana Stacks and deals more damage than Verflare and Verholy, granting you Black and White Mana as well. The idea is to extend the Red Mage combo in two phases: the Verholy phase and the Verflare phase, and then finishing with Verultima, making it feel like a super long combo.
    (0)
    Last edited by Vandso; 06-15-2023 at 05:18 AM.

  2. #2
    Player
    keeper_of_moon's Avatar
    Join Date
    Feb 2022
    Posts
    17
    Character
    Eva Luenne
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vandso View Post
    Red Mage is currently in a weird spot where it's only desirable to have one in the party if multi-res is needed. It does not deal much more damage than Summoner...
    Rdm currently doesn't deal more damage than smn both in rdps (dead last) and adps (only above brd and dnc).

    Quote Originally Posted by Vandso View Post
    (I don't know why they changed from ranged to melee, now it's useless)
    Enchanted reprise is ranged. Agree tho, it's almost as bad as scathe.

    Quote Originally Posted by Vandso View Post
    Executing Verraise increases the MP cost by 2400 for 60 seconds, up to 9600.
    Just get rid of dual-cast raise. It's already widely unnecessary in normal content and countered in high-end with body checks.

    Quote Originally Posted by Vandso View Post
    Now, besides the three Mana Stacks, you can also get a White Mana Stack and a Black Mana Stack. Executing Verholy will grant you a White Mana Stack while executing Verflare will grant you a Black Mana Stack. Having both will allow you to use Verultima.
    So rdm monk? I'd be down for that.
    (5)
    Last edited by keeper_of_moon; 06-15-2023 at 05:28 AM.

  3. #3
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by keeper_of_moon View Post
    Enchanted reprise is ranged.
    Is it? Why does the description say otherwise then?

    Quote Originally Posted by keeper_of_moon View Post
    So rdm monk? I'd be down for that.
    My initial idea was to make Verholy increase the damage of Verflare and vice-versa, but I thought this way would be cooler.
    (0)
    Last edited by Vandso; 06-15-2023 at 05:41 AM.

  4. #4
    Player
    keeper_of_moon's Avatar
    Join Date
    Feb 2022
    Posts
    17
    Character
    Eva Luenne
    World
    Siren
    Main Class
    Red Mage Lv 90
    Normal (un-enchanted) reprise is melee. Enchanted is ranged. No idea why they decided to do it that way other than style-zation? Make sure you look at the tooltip for 'enchanted reprise', not just 'reprise'.
    (2)

  5. #5
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by keeper_of_moon View Post
    Normal (un-enchanted) reprise is melee. Enchanted is ranged. No idea why they decided to do it that way other than style-zation? Make sure you look at the tooltip for 'enchanted reprise', not just 'reprise'.
    I did. It doesn't say "ranged". It says 25y tho. Weird.
    (0)

  6. #6
    Player
    keeper_of_moon's Avatar
    Join Date
    Feb 2022
    Posts
    17
    Character
    Eva Luenne
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vandso View Post
    It doesn't say "ranged".
    It's a weaponskill but it deals magic damage, hence 'Deals unaspected damage' which is also used by all the other rdm spells. I'd try not to think about it too hard. The 25 yalm range is the only thing that matters in this case.

    I don't think any of the phys ranged attacks say 'ranged' for that matter either.
    (3)

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,437
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    My desired change is to make the next relic hat work on Viera and Hrothgar. I don't wear a lot of hats, but red mage feels naked without a cool hat.
    (6)

  8. #8
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    My desired change is to make the next relic hat work on Viera and Hrothgar. I don't wear a lot of hats, but red mage feels naked without a cool hat.
    Pretty sure the connection between a RDM and their hat should be lore by now.
    (0)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,657
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    My desired change is to make the next relic hat work on Viera and Hrothgar. I don't wear a lot of hats, but red mage feels naked without a cool hat.
    Haha that's funny, Viera wearing hats, it is almost like something they could've done in Ivalice-based games.

    Oh wait, they did.


    And they're Red Mages, no less.
    (3)
    Last edited by Reinhardt_Azureheim; 06-15-2023 at 10:20 PM. Reason: fixed image embed

  10. #10
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Haha that's funny, Viera wearing hats, it is almost like something they could've done in Ivalice-based games.

    Oh wait, they did.


    And they're Red Mages, no less.
    Small indie dev pls understand

    Pls pay no mind that m*dders have already ported a majority of hats to veira and hroth already
    (1)

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