There was but the community avoided those interesting dungeons like the plague. Anything that slows down wall to wall pulling in roulettes is anathema and must be shunned. So the developers listened.
I was hoping Variant would be a more enriching solo experience not because I don't play with others, but because I could sink my teeth into puzzles or alternate routes without others tugging me only in the direction it was "decided' by the community that everyone should go. Another reason I like doing dungeons first with Trusts. Can take my time and read all the little lore pieces.
Fun is subjective so asking for that alone means nothing. They use to make more branching dungeons back in the day but folks complained so SE pivoted. Funny as those same folks now are complaining and wanting the dungeons of old.
Not like like any of this matters. Most players will gravitate towards whatever is quicker anyway. Let a tank pull one mob group at a time n see how many folks respond to that. They won't like it and site a waste of their time.
This is the reason, right here. The game's foundation is the duty finder, from story progression to weekly goals.
Ironically, as the game is much more established and has a much greater variety of content and even no longer requiring other human players to continue the story at-level, the dungeons have not been given the freedom to vary despite there being more efficient ways to cap weekly tomes, and have in fact gotten more homogenized from a battle design and level design perspective, which are... Like 2/3rds of what makes a dungeon. There's also fewer of them.
It'd be tough to argue aesthetics are lacking, but when you hamper your existing dungeon enemy behaviour because you can't make AI companions deal with certain mechanics, then you're probably far away from designing future dungeons with variety or novelty in mind.
It's a shame because we're promised interesting battle content in raids or trials but some of the older hardmode dungeons asked for more attention and coordination to adapt d succeed than like... Euphrosyne. There's just less and less of it to go round as time goes on.
At this point they have a playbook and they won't stray off that playbook. I kinda wish they did some sort of vote on what we like to change. I feel we are a group who want something...but a small group compared to all those NOT on the forums. Perhaps what we won't is dwarfed but what the masses want...and they want it nice and simple...and frankly dull.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
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