Asking nicely cuz I like dungeons but man
Asking nicely cuz I like dungeons but man
They can't add anything fun in the game.
Patches contain so little content that any fun is quickly replaced with tedium and monotony..
New Patch drops. Here's a new dungeon "Oh hey this is fun"...
2-3 days later. Sarcastic "Woooo it's this one again"....
New Patch drops. New Alliance Raid.. "Oh hey this is fun and cool"..
6 runs later still no weekly drop "Awwww!! man this is so tedious..."
Even "different" things like POTD / HoH. Fun to be had exploring rooms for loot. But ultimately loot was sooo plentiful it flooded the markets, killed the economy and ultimately turned the contents into yet another just get done as quick as possible grind fest. Not worth exploring those 3 rooms for a chance at yet another 300gil reward. Just activate portal and go go go.
But because there's so little content and nothing else to do players grind the crap out of the 1 thing there is to do and get sick of it very very quickly.
Absolute lack of content. And it's also why no-one wants to go back and do last patches content again.
Ffxiv has so much content but t the same time it has none. Which is why players grind the hell out-of the same thing over and over and nothing is fun.
Last edited by Dzian; 06-15-2023 at 05:44 AM.
The problem with dungeons is they're all formated the exact same.
Linear hallways, 2x pulls boss (x3) with no variation at all.
Honestly even calling them dungeons is kinda a joke. There is no exploration element to them at all.
Dungeons are as rewarding as they can be. Any other rewards they add would be worthless in weeks as they get farmed out.
Trust me, if dungeons were completely unrewarding then they'd be dead content that you needed trusts for all the way through MSQ, but they're not because we still have people queueing into dungeons to level up, to farm for tomes or to get roulette rewards. That's... something. It's more than regular trials have(hence why there's excessive queue times for them at times).
Can you be more specific? What additional rewards are you looking for from dungeons?
Currently dungeons exist as another vehicle for the story and nothing else.
What’s worse is that they bother to create models for what would be alternate or hidden paths in any other RPG. Could make three or four instances of each dungeon and have them combine in whichever run people get. Maybe different bosses-oh wait, they tried that with Criterion, the content they never wanted to make as proven by the trash rewards and refusing to tie it to relics because no player left behind including the ones who afk all day.
I feel they severly limit themselves with dungeon design due to the frequency of having to run them multiple times in roulettes.
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