You mean a few, Jinko.

I love how the double standard is placed on Yoshi's head and not where it belongs: The devided player base.

We've got one group that insists that they want to go through an arduously stressful process of reaching specific gear limits, and another who insists that awesome pieces should just fall out of the sky.

Yoshi is trying to satasfy both, but ultimately is leaving both rather frustrated, because, guess what's the medium between hard process and quick results? Sheer, dumb, luck.

Honestly if people would sit and work out agreements with each other more we wouldn't have half the issues we have, because we'd have a clear, concise way of saying "Hey, this is what we don't like, this is what we want, and this is some ideas on how to get it done, and we agree this will work out for us." But instead, we polarize the base and argue with each other.

It's hard to make content for both casual and hardcore without ticking off one or another. (Or both). Steady progress gets called grinding. Timely rewards get's called coddling, and Skinner Boxes get called Time Sinks.

Seriously, take a pen and paper down and read the ideas that are brought up and watch how quickly they get shot down, you wind up with pages of exed material.