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  1. #1
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    Quote Originally Posted by Arkine View Post
    Would the following.

    1-Drop classes in favor of better thought out and unique jobs with little reliance on leveling other jobs to be successful.
    2-Make gear good because its good/balance how materia is handled.
    3-Balance content so even if you want to take your time and beat Garuda in 30 mins without getting 1 shotted by AB for not having enough BLMs to trigger 2hr in 4 minutes or you just want to enter with a non-1337 set up.
    4-Fix how content are handled when it comes to stuff like speedruns.
    5-Adding a better loot system where luck isn't the end-all-be-all decider on what you get (A token system for Altana's sake).

    Really make the game worse?
    1. Not gonna comment on this, i doubt they are gonna do anything on this other than further balancing.

    2. We have very strong U/U gear that is compareable to double/triple materia, crafted gear isn't strong because they are easy to come by (like your example Darksteel Haubergeon), however we also have very strong crafted gear that is hard to come by, ex. the classes weapon are as strong as primals and it's meld-able. So, it looked pretty balance here.

    3. You can beat Garuda fine in 30mins, getting 1 shotted by AB wasn't because you don't have enough BLMs, because whoever are doing the plumes/minions are doing terrible job at it. If they are all clear every cycle, it will take at least 6-7 jumps for Garuda to bring down pillars herself.

    This is where nothing should change, content shouldnt be balanced around bad players. They can have repeatable easy mode garuda for all i care without garuda loot, but no way in the hell hard-mode should be balanced towards them.

    4. I agree not everything have to be speedrun, however they are moving towards endurance fight (example Hamlet, where people purposely prolonging fight to get as much score) so they are trying different method for loot rules, but speedrun can stay in one or the other content because they do test your party sync, gear check, and efficiency skill in general.

    5. I also agree not everything should be RNG, maybe 1-2 loot at most per content, however not everything should be tokenized either, it gets very tedious when you have to grind for EVERY SINGLE content. They both can co-exist, it just up to SE to decide which gets RNG which gets tokenized.
    (0)

  2. #2
    Player
    Arkine's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Chardrizard View Post
    1. Not gonna comment on this, i doubt they are gonna do anything on this other than further balancing. My biggest fears when it comes to this system is that if in the future they add a job I really want to play like Samurai, I would be so very dissapointed if its just MRD with 5 new abilities, that would ruin the job a million times more than creating a pointless class just to turn it into SAM.

    2. We have very strong U/U gear that is compareable to double/triple materia, crafted gear isn't strong because they are easy to come by (like your example Darksteel Haubergeon), however we also have very strong crafted gear that is hard to come by, ex. the classes weapon are as strong as primals and it's meld-able. So, it looked pretty balance here. XI solved this by having parts of the crafted gear be hard to come by (Damascus Ingot forthe Haubergeon) and I'd like to see that in FFXIV, as for the new Darksteel based items, they're an attempt to make classes relevant again and can't be used for JOBs and when that didn't work they added them to relic quest. as for materia, a slot system would be much better than blind luck. (Relying completely on luck kills my drive)

    3. You can beat Garuda fine in 30mins, getting 1 shotted by AB wasn't because you don't have enough BLMs, because whoever are doing the plumes/minions are doing terrible job at it. If they are all clear every cycle, it will take at least 6-7 jumps for Garuda to bring down pillars herself. Ah well I guess we didn't have enough AoE power to shoot down the plumes before they brought down the pillars, which is in itself an issue... too much reliance on crowd control in our content.

    This is where nothing should change, content shouldnt be balanced around bad players. They can have repeatable easy mode garuda for all i care without garuda loot, but no way in the hell hard-mode should be balanced towards them. It should be balanced in a sense that you don't NEED cookie cutter setups to succeed, even if I don't have a single class in the run capable of oneshotting the plumes the party should still be able to win if they know when to hide behind the pillars and understand how the fight works. What I'm trying to get at here is that content should be balanced enough that WAR MNK DRG BRD would be just as effective as BLM BLM BLM BLM.

    4. I agree not everything have to be speedrun, however they are moving towards endurance fight (example Hamlet, where people purposely prolonging fight to get as much score) so they are trying different method for loot rules, but speedrun can stay in one or the other content because they do test your party sync, gear check, and efficiency skill in general. Speedruns are unnecessary you can measure your sync/gear/teamwork with optional bosses, extra areas in the dungeons or harder difficulty setting, not by how much mobs can you skip on your way to boss.

    5. I also agree not everything should be RNG, maybe 1-2 loot at most per content, however not everything should be tokenized either, it gets very tedious when you have to grind for EVERY SINGLE content. They both can co-exist, it just up to SE to decide which gets RNG which gets tokenized. Luck should only work in your favor, just like Garuda battle, you get a token guarnteed and you get s weapon if you're lucky, not work against you like Ifrit where only if you get lucky do you get anything. they can make it work for Darklight since you'll be doing 100 runs anyway amarite?
    Red parts are mine.
    (4)

  3. #3
    Player
    RathSkybreaker's Avatar
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    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Arkine View Post
    Red parts are mine.
    I actually never really considered what would happen to the new jobs they plan on adding... if dark night becomes gladiator with a few more abilities I'm pretty sure I'm going to be very mad. The reason it seems ok now is because the jobs are obvious progressions for the current classes.. But like you mention with samurai, and other odd jobs.. when they are released are they just going to be old classes / new classes with 5 extra skills? That kind of sucks.. I really do miss XI's job system in the sense that every job could stand on it's on and had a unique skill set... Current system feels like a cop out now that I think a bit more on it.. =\ I kind of wish the armory system would just go away along with classes and we just got stand alone jobs... And it's not just like XI, because I'm pretty sure every MMO has stand alone classes.. @_@ Upgrades sure, but kind of shot themselves in the foot if you ask me.
    (3)

  4. #4
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    Arkine's Avatar
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    Arkine Vanrien
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    Balmung
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    Gladiator Lv 70
    Quote Originally Posted by RathSkybreaker View Post
    I actually never really considered what would happen to the new jobs they plan on adding... if dark night becomes gladiator with a few more abilities I'm pretty sure I'm going to be very mad. The reason it seems ok now is because the jobs are obvious progressions for the current classes.. But like you mention with samurai, and other odd jobs.. when they are released are they just going to be old classes / new classes with 5 extra skills? That kind of sucks.. I really do miss XI's job system in the sense that every job could stand on it's on and had a unique skill set... Current system feels like a cop out now that I think a bit more on it.. =\ I kind of wish the armory system would just go away along with classes and we just got stand alone jobs... And it's not just like XI, because I'm pretty sure every MMO has stand alone classes.. @_@ Upgrades sure, but kind of shot themselves in the foot if you ask me.
    And they could have solved this easily by making that when you equip a job stone your lets say GLA 50 turns into PLD 1 and you would play PLD and it would share "some" skills with GLA but in general be a new job and the job won't be bound under the weapon system and be able to go weaponless but not be able to engage in combat and it could have access to maces and swords as an example.

    That way you can play PLD from Lv1 to 50 and if they add something new like Dark Knight to GLA you just have to equip the job stone and your GLA 50 will turn into DRK 1 and you can equip a great sword or scythe.

    Everybody gets what they want, some get new jobs with new abilities to play from scratch and the poor souls that don't know any better can keep their classes and SE can keep its stupid Armory system "in spirit" in the game.

    Shouldn't be that hard to do, just take the job abilities, add some more for new weapons or re-use what you have for the current weapons and you'll have to add a few more abilities and you'll be good to go.

    Hell you can even change a couple of text lines in the jobs quests and it'll all fall into place.

    Someone should petition this... (Also SE should hire me!)
    (0)

  5. #5
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    1. My biggest fears when it comes to this system is that if in the future they add a job I really want to play like Samurai, I would be so very dissapointed if its just MRD with 5 new abilities, that would ruin the job a million times more than creating a pointless class just to turn it into

    2. XI solved this by having parts of the crafted gear be hard to come by (Damascus Ingot forthe Haubergeon) and I'd like to see that in FFXIV, as for the new Darksteel based items, they're an attempt to make classes relevant again and can't be used for JOBs and when that didn't work they added them to relic quest. as for materia, a slot system would be much better than blind luck. (Relying completely on luck kills my drive)

    3.Ah well I guess we didn't have enough AoE power to shoot down the plumes before they brought down the pillars, which is in itself an issue... too much reliance on crowd control in our content.

    It should be balanced in a sense that you don't NEED cookie cutter setups to succeed, even if I don't have a single class in the run capable of oneshotting the plumes the party should still be able to win if they know when to hide behind the pillars and understand how the fight works. What I'm trying to get at here is that content should be balanced enough that WAR MNK DRG BRD would be just as effective as BLM BLM BLM BLM.

    4. Speedruns are unnecessary you can measure your sync/gear/teamwork with optional bosses, extra areas in the dungeons or harder difficulty setting, not by how much mobs can you skip on your way to boss.

    5. Luck should only work in your favor, just like Garuda battle, you get a token guarnteed and you get s weapon if you're lucky, not work against you like Ifrit where only if you get lucky do you get anything. they can make it work for Darklight since you'll be doing 100 runs anyway amarite?
    1. Cant really say anything since its all assumption for now.

    2. The class weapon works exactly like that, hard to make and strong. Its one step towards right direction, i am sure we will eventually jobs gears, cant have everything in one patch, you see.

    3. Um Garuda is probably most balanced fight ever, just because people in your server doesnt want to use non cookie cutter doesnt mean its not balanced, its just people do not know any better. Here i will link you my garuda fight with me on MNK, then DRG, PLD, 2 BRD, 2 WHM, BLM.

    http://www.youtube.com/watch?v=4PPUs...e_gdata_player

    Its a PUG too, and we dont really have much crowd control in primals, Ifrit/Moogle/Garuda all have diff mechanic.

    4. If you have done the new dungeons you dont really skip mobs..... So...

    5. Yes. I agree Garuda is the way to go, one loot system i really like is from FFXI ground HNM, you get very high droprate abjurations that is highly sought but still keep RNG on few very strong loot like Defending Ring, ridill. This helps keeping the item rare and prestige to have. Also abit of luck i suppose. But stuff wont be rare if its tokenized nc everyone will have one eventually.
    (1)

  6. #6
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    RathSkybreaker's Avatar
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    Rath Skybreaker
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    Hyperion
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    Archer Lv 90
    Quote Originally Posted by Chardrizard View Post
    1. Cant really say anything since its all assumption for now.

    2. The class weapon works exactly like that, hard to make and strong. Its one step towards right direction, i am sure we will eventually jobs gears, cant have everything in one patch, you see.

    3. Um Garuda is probably most balanced fight ever, just because people in your server doesnt want to use non cookie cutter doesnt mean its not balanced, its just people do not know any better. Here i will link you my garuda fight with me on MNK, then DRG, PLD, 2 BRD, 2 WHM, BLM.

    http://www.youtube.com/watch?v=4PPUs...e_gdata_player

    Its a PUG too, and we dont really have much crowd control in primals, Ifrit/Moogle/Garuda all have diff mechanic.

    4. If you have done the new dungeons you dont really skip mobs..... So...

    5. Yes. I agree Garuda is the way to go, one loot system i really like is from FFXI ground HNM, you get very high droprate abjurations that is highly sought but still keep RNG on few very strong loot like Defending Ring, ridill. This helps keeping the item rare and prestige to have. Also abit of luck i suppose. But stuff wont be rare if its tokenized nc everyone will have one eventually.
    I agree, the token system is nice, but to a definite extent. A nice mix of the two is definitely required, right now we just have a mess and a half.
    (0)