Quote Originally Posted by Arkine View Post
Would the following.

1-Drop classes in favor of better thought out and unique jobs with little reliance on leveling other jobs to be successful.
2-Make gear good because its good/balance how materia is handled.
3-Balance content so even if you want to take your time and beat Garuda in 30 mins without getting 1 shotted by AB for not having enough BLMs to trigger 2hr in 4 minutes or you just want to enter with a non-1337 set up.
4-Fix how content are handled when it comes to stuff like speedruns.
5-Adding a better loot system where luck isn't the end-all-be-all decider on what you get (A token system for Altana's sake).

Really make the game worse?
1. Not gonna comment on this, i doubt they are gonna do anything on this other than further balancing.

2. We have very strong U/U gear that is compareable to double/triple materia, crafted gear isn't strong because they are easy to come by (like your example Darksteel Haubergeon), however we also have very strong crafted gear that is hard to come by, ex. the classes weapon are as strong as primals and it's meld-able. So, it looked pretty balance here.

3. You can beat Garuda fine in 30mins, getting 1 shotted by AB wasn't because you don't have enough BLMs, because whoever are doing the plumes/minions are doing terrible job at it. If they are all clear every cycle, it will take at least 6-7 jumps for Garuda to bring down pillars herself.

This is where nothing should change, content shouldnt be balanced around bad players. They can have repeatable easy mode garuda for all i care without garuda loot, but no way in the hell hard-mode should be balanced towards them.

4. I agree not everything have to be speedrun, however they are moving towards endurance fight (example Hamlet, where people purposely prolonging fight to get as much score) so they are trying different method for loot rules, but speedrun can stay in one or the other content because they do test your party sync, gear check, and efficiency skill in general.

5. I also agree not everything should be RNG, maybe 1-2 loot at most per content, however not everything should be tokenized either, it gets very tedious when you have to grind for EVERY SINGLE content. They both can co-exist, it just up to SE to decide which gets RNG which gets tokenized.