Quote Originally Posted by Payotz View Post
This will probably not gonna happen in FF14 but I have ideas about turning DRK into a stagger/recover tank (Brew/Blood DK hybrid).
Back in SB while it was the black sheep of tanks, I thought the same. Call it 'Suffering' instead of Stagger, have Dark Passenger be the 'remove some of your Suffering' button, have CDs that interact with the Suffering amount, be that by making more of the damage be converted into Suffering, ways to counteract the Suffering buildup by healing some of it off, or something like having TBN pause the Suffering timer, at the cost of 'well now the DOT is going to hit harder per tick once it wears off'

And I feel the same about Carve, it used to be THE big hit, now it's lost it's oomph. If you look at older skill animations, eg Hard Slash, Syphon Strike, Carve, you can see that when your character swings the sword there's a kind of 'momentum' the blade holds, like you're not 'swinging the sword', moreso lugging it in the direction of the enemy and letting it's own weight do the job. Bloodspiller was the first skill where it makes the blade look kinda weightless, and it's just followed from there

I don't want to have all these Shadowbringers and Edges to spam, I want to be Guts and slam the enemy with a massive slab of metal. Guess I have to go WAR for that

Quote Originally Posted by Sazuzaki View Post
"Attune with the darkness within you"
"Can only be used when succumbing to the Darkside"

God that's so fucking cool. Why don't they do flavor text like that anymore?
Old DOT descriptions were better previously too. Biolysis and Combust 3 both say 'dealing unaspected damage over time' when you mouse over them on the enemy's debuff list, iirc. Miasma was 'Lungs are failing, causing damage over time' and Combust 1 was 'Proximity to a theoretical sun is causing damage over time'