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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Renathras View Post
    Give DRK a channeled spell. 30 sec CD, channeled, can last up to 15 seconds if not cancelled by another action. Could make it where moving cancels it or could make it like MCH PvP where it slows your walking speed.
    That's a horrible idea, Ren!

    Tanks can't stay still. They get more AoEs thrown at them than any other role. They also have to adjust placing of enemies, run off to grab adds, DRK in particular has to aim his line AoEs by making a side step from time to time... you can dodge some attacks with breaking the line of sight / running behind the enemy...

    And slow walking speed is just unfun. They even have removed it from gatherer classes.


    I think DRK should get rid of all the off-GCD attacks. It's a huge and heavy sword, it should swing slowly. Instead give back Dark Arts. Let us channel the magic into the sword which then increases the potency of the next attack. Just like it was in Stormblood. Build mana, spend mana. But without cast times. Tanks need to be mobile.
    (8)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tint View Post
    That's a horrible idea, Ren!
    I mean...I DID say it was.

    For the record, though: Tanks don't have to move more than most other Jobs. Can you think of any part of Ex6 that the Tank has to move around significantly more than other Jobs? And they can choose when to use the ability as it's a DPS loss so it's not part of the standard rotation. Moreover, they can hold the stacks generated until a future ability, and they can also do what PLD (Passage of Arms) and AST (Collective Unconcious) by clipping it short after they've got the healing/stacks that they want (note that on use would generate one stack of Essence and Essence caps at 5 stacks, meaning the last two stacks are purely if you want a little more healing for yourself but DON'T want to use the Essence stacks for it)

    Granted, the channel could probably be a shorter 10 sec given the 5 stacks by then anyway, but yeah.

    .

    I did say it's a horrible idea, so...

    EDIT: But it's definitely DIFFERENT.

    .

    EDIT2:

    Fair points, all.

    I did mention a DoT that generates the stacks as an alternative. I tend to generally be goody-two-shoes-Light element type myself, so WHM/PLD, but I really appreciate classes really nailing an aesthetic, and something about a DRK holding their hand out sucking the life out of things like Palpatine or something seems at least somewhat thematically fitting. And being able to then channel/redirect this stolen essence to heal themselves or allies seems like it would be pretty cool. It seems better to me, anyway, than "1-2-3, I gained a little health! Woo!" while WAR's over here "I heal you and I heal me, wheeeee! I heal you more in AOE!!!", what with one of the more consistent complaints I see from DRKs is that they DON'T have some method of curing/healing themselves well, or allies at all.

    I just thought something like this would thematically be pretty cool to see and engage with, as well as filling that void and giving DRK a lore/thematic way to do it that makes some sense and is fitting to DRK and distinct from PLD's Holy healing or GNB and WAR's...uh...whatever they do? Healing bullets? Making everyone ELSE too angry to die, too? I got nothin'. XD

    But I guess if folks don't like the concept, than they don't.

    I did say it was a horrible idea.
    (1)
    Last edited by Renathras; 06-13-2023 at 05:14 PM. Reason: Marked with EDIT

  3. #3
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tint View Post
    That's a horrible idea, Ren!

    Tanks can't stay still. They get more AoEs thrown at them than any other role. They also have to adjust placing of enemies, run off to grab adds, DRK in particular has to aim his line AoEs by making a side step from time to time... you can dodge some attacks with breaking the line of sight / running behind the enemy...

    And slow walking speed is just unfun. They even have removed it from gatherer classes.


    I think DRK should get rid of all the off-GCD attacks. It's a huge and heavy sword, it should swing slowly. Instead give back Dark Arts. Let us channel the magic into the sword which then increases the potency of the next attack. Just like it was in Stormblood. Build mana, spend mana. But without cast times. Tanks need to be mobile.
    The OGCDs is what makes the job fun tbh. If i wanted slow and boring i'd play Warrior.
    (0)