In the 4Gamer interview Yoshida said a fair bit about the Content Finder that is to be included in v2.0. While this sounds like a very good feature since finding parties for things is often very difficult and lengthy and since we need a party for almost everything I'm sure this feature will be well used. However, when he was saying that communication won't really even been needed with the addition of this feature it had me thinking about the effects of this.

Currently how the game is the end-game activities, mainly the instance dungeons and primal battles, are very hard and even less forgiving. These battles are hard enough to do with a familiar group let alone a pick-up group. Since I haven't seen him mention anything about altering the difficulty of these events aside from the addition of an option to play in hard mode (which means to me they are currently only normal mode) it makes me wonder if this feature will cause more stress than it relieves.

If we are expected to play with random players with little need for communication then things need to be made more forgiving. Not necessarily easier but definitely more forgiving to groups so that a few individual mistakes don't cause the party to fail. And of course to change the reward mechanics so we don't feel like a loser most of the time we actually win the battle but that has already been well discussed in other threads.

I really want the Content Finder to succeed but I'm worried the difficulty of the activities it is meant for will cause it to fail. Has anyone else been thinking the same or have seen something I missed about v2.0 that will help this?