Quote Originally Posted by Stormpeaks View Post
Why not just turn this game into a single player game at this point ? what's next ? savage with "better" NPC's ? Ultimate NPC's too ? Where does it stop exactly ?
Seems like a non-equivalence. If you don't like it, don't use it. Same way plenty of people still use Duty Finder for leveling dungeons because they just want to play with real people.

And I think it's pretty clear that Duty Support isn't even close to Savage/Ultimate capable — but even if SE has some sort of miraculous renaissance and develops the capacity to implement that, it's pretty close to "who cares". PF'ing with 7 strangers pretty much already feels like this — show up, do your own assigned role correctly, let everyone else do their own part automatically. If you mess up, wipe and silently try again. If someone else messes up, wipe and silently try again.

This idea that MMOs have to have "legally-enforced participation" is really bizarre, and seems rooted in a nostalgia-clouded past that's mostly just upset about things changing from what you're already familiar with.

For example, if you rewind the clock a bit, you'd probably be complaining and asking hyperbolic "What's next?" questions about players being able to level and quest solo, without requiring grouping up with other players to grind XP and take down quest bosses. That was certainly a common firestorm when games like WOW first began "casualizing" the open-world experience.

Then it was the introduction of queue-anywhere duty finders. "Now everything is easy and reputation doesn't matter and you don't have to talk to people!"

...And on, and on, and on.

But somehow, though, you're still here and playing in the way that personally appeals to you, despite other options being present... so either you're hopelessly addicted to MMO gameplay, even while miserable, or you still find enough value in the experience to keep paying for it, despite other people enjoying it in different ways than you.