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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by NekoMataMata View Post
    I can already feel some random person deciding to drop a post along the lines of "no, you're trying to turn this game into a single player game" so I'd like to remind you that almost every MSQ dungeon in the game has duty support despite the fact that dungeons of all content don't necessarily need it, at least in comparison to trials.

    Trial roulette is not nearly as rewarding as Leveling or even Level X0 roulette. Trials require double the amount of people and the reward for rerunning trials without roulette is non-existent, while in comparison you have people rerunning all sorts of MSQ dungeons for different reasons.

    Give me a reason as to why trials shouldn't have been prioritized for receiving duty support over dungeons.
    They already addressed this.

    It's a lot more difficult to program coordinated effort for 7 NPC (with 1 player character) across a 7-8 minute fight than 3 NPCs for a 2-3 minute fight.

    The 2nd trial in Endwalker was a test to see if it could be done. It revealed a lot of issues they have to address.

    It's also going to limit how complex mechanics can get for the trials, making those fights feel less epic than they should.

    As for roulette rewards, they're generally based on expected time commitment and not how many are in the roulette party.
    (9)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,445
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jojoya View Post
    They already addressed this.

    It's a lot more difficult to program coordinated effort for 7 NPC (with 1 player character) across a 7-8 minute fight than 3 NPCs for a 2-3 minute fight.

    The 2nd trial in Endwalker was a test to see if it could be done. It revealed a lot of issues they have to address.
    Pretty much this. They said they were doing dungeons first and would look at 8 mans later. We also had things like Steps of Faith made into a much improved instance instead of the old trial. But Mothercrystal isn't completely braindead and groups still wipe to it so I don't think mechanics have to get completely simplified.

    And as someone else mentioned in this thread, this might actually help the overgearing issue that cuts off things like the whole dialogue in the Endsinger fight.
    (6)