Quote Originally Posted by NekoMataMata View Post
I can already feel some random person deciding to drop a post along the lines of "no, you're trying to turn this game into a single player game" so I'd like to remind you that almost every MSQ dungeon in the game has duty support despite the fact that dungeons of all content don't necessarily need it, at least in comparison to trials.

Trial roulette is not nearly as rewarding as Leveling or even Level X0 roulette. Trials require double the amount of people and the reward for rerunning trials without roulette is non-existent, while in comparison you have people rerunning all sorts of MSQ dungeons for different reasons.

Give me a reason as to why trials shouldn't have been prioritized for receiving duty support over dungeons.
They already addressed this.

It's a lot more difficult to program coordinated effort for 7 NPC (with 1 player character) across a 7-8 minute fight than 3 NPCs for a 2-3 minute fight.

The 2nd trial in Endwalker was a test to see if it could be done. It revealed a lot of issues they have to address.

It's also going to limit how complex mechanics can get for the trials, making those fights feel less epic than they should.

As for roulette rewards, they're generally based on expected time commitment and not how many are in the roulette party.