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  1. #11
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    BH is fun, feels like a reward for not mindlessly dying
    (6)

  2. #12
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Kling-Klang View Post
    BH is fun, feels like a reward for not mindlessly dying
    It's not really a reward for not dying, its a reward for being on a team with coordinated AOE. Can be on a crap team and not mindlessly die and still never get BH V. (Assuming that you play equally as well in both scenarios.)

    Honestly what they need to do with Battle high is #1 remove it. If they won't remove it, #2, reduce the health pools of people who have BH, in exchange for higher potency. Maintaining the battle high should be a true test of your skills, and BH V's will become glass cannons. That would be marginally better to me at least.
    (7)

  3. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,081
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Reducing the damage reduction for BH players sounds reasonable, as well as increasing the amount of tactical points scored when downing them (which is the better of the two in order to generate a loser's advantage and catchup mechanics, because the ones we have right now are definitely not doing their job well at all).
    (5)

  4. #14
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    i like battle high it gives me more damage
    (2)

  5. #15
    Player
    Kathleen_'s Avatar
    Join Date
    Aug 2022
    Posts
    102
    Character
    Kathleen Nadinea
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Nerfing the innate DR as your BH progresses will just make ranged jobs even more useless than they are now. Either increase the points you get per kill (+1 per BH level) or just halve the damage/healing buff. Or just leave BH as it is now, because it's fine.
    (0)

  6. #16
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    904
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Xylira View Post
    It's not so much about taking it seriously as it is about it being fun and enjoyable. Getting steamrolled with no hope of recovery is the exact opposite of fun.

    This notion that Front Lines shouldn't be taken seriously always seemed weird to me too. If it's not supposed to be serious, then why are there leaderboards for wins and why does the game track your wins and losses?
    More importantly, it has win achievements with mounts tied to them. If they were based on games played or didn't have mount rewards, it wouldn't be that big of a deal, but this is a mode where you consistently get matched with people not trying to win.
    (3)

  7. #17
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    IMO, it should work like Feast's carrying medal penalty. The more BH you get, less DR as the penalty
    (4)

  8. #18
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,293
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Archeron View Post
    There isn't a single major issue that makes frontlines worse. Its a cocktail of everything making it a lot worse than it needs to be.

    Also rival wings exists with less players, theres just no reason for most people to play it right now. They could easily put more resources into that instead of reworking front lines again.
    Add a roulette for rival wings, voila the queues are fixed
    (0)

  9. #19
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Yes, great idea, even less incentive to actually PvP. Never heard of a better complaint. SE, make it happen.

    Quote Originally Posted by Knot_D View Post
    IMO, it should work like Feast's carrying medal penalty. The more BH you get, less DR as the penalty
    This idea is even better, no incentive to PvP + if you're actually PvPing, punish them.
    (0)

  10. #20
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Archeron View Post
    It's not really a reward for not dying, its a reward for being on a team with coordinated AOE. Can be on a crap team and not mindlessly die and still never get BH V. (Assuming that you play equally as well in both scenarios.)
    I get BH V regularly despite being on both good and bad teams. Clearly you and others need to learn when to disengage.
    (4)

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