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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,107
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Reducing the damage reduction for BH players sounds reasonable, as well as increasing the amount of tactical points scored when downing them (which is the better of the two in order to generate a loser's advantage and catchup mechanics, because the ones we have right now are definitely not doing their job well at all).
    (5)

  2. #2
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    i like battle high it gives me more damage
    (2)

  3. #3
    Player
    Kathleen_'s Avatar
    Join Date
    Aug 2022
    Posts
    102
    Character
    Kathleen Nadinea
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Nerfing the innate DR as your BH progresses will just make ranged jobs even more useless than they are now. Either increase the points you get per kill (+1 per BH level) or just halve the damage/healing buff. Or just leave BH as it is now, because it's fine.
    (0)

  4. #4
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    IMO, it should work like Feast's carrying medal penalty. The more BH you get, less DR as the penalty
    (4)

  5. #5
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Yes, great idea, even less incentive to actually PvP. Never heard of a better complaint. SE, make it happen.

    Quote Originally Posted by Knot_D View Post
    IMO, it should work like Feast's carrying medal penalty. The more BH you get, less DR as the penalty
    This idea is even better, no incentive to PvP + if you're actually PvPing, punish them.
    (0)

  6. #6
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Guesswhat View Post
    Yes, great idea, even less incentive to actually PvP. Never heard of a better complaint. SE, make it happen.



    This idea is even better, no incentive to PvP + if you're actually PvPing, punish them.
    Of course you should punish those people with BH5, like how they used to punish battle high and fever guy with their location shown at map. Why would they stay strong for entire game?
    (0)

  7. #7
    Player
    Malganis_L's Avatar
    Join Date
    May 2023
    Posts
    29
    Character
    Malganis Lefay
    World
    Alpha
    Main Class
    Paladin Lv 82
    would be cool, if battle high becomes more of a alliance or group buff, that increase point gain and loss through kills and objectives by BH%,
    instead of the somewhat idiotic system where those who get it, technicly dont need it, and those who probably would need it dont get it.
    its basicly a win more mechanic in its purest form at the moment....
    also than Damage resistances can be slightly nerfed again.
    (0)

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