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  1. #1
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100

    Battle High has overstayed its welcome

    The 6.1 revamp of PvP undeniably made things much more fast paced, between the removal of diminishing returns of CC, the increase in damage output, and much more specifically with how impactful the new limit breaks are.

    But this also causes more than a bit of a problem when scaled with Battle High in Front Lines. The burst damage of limit breaks is impactful enough when everyone is on an even level. When there's a disparity between battle high between teams however, this can very quickly get unreasonable. This is the most obvious with high burst damage limit breaks, particularly those that are AOE.

    The worst offender is very clearly Dragoon's limit break, capable of a whopping 32,000 potency with a direct hit, which is typically increased by the Life of the Dragon buff by 25% more damage. This isn't even taking into account any potential damage buffs that can be provided by team mates, which can easily stack damage even higher. It's already significantly potent as it is, but the further potential 50% increase from max battle high makes it unreasonably powerful against those on the receiving end if they're lacking battle high.

    The end result can quickly end up with teams having very lopsided amounts of battle high. With how much higher burst damage is now, it can easily result in an unstoppable snowballing effect with no way for teams that are behind of recovering and having a chance at making a come back.

    A pretty strong case could be made that certain jobs really could use some better balance, but I doubt that will happen properly due to SEs apparent lack of being able to balance for both CC and FL. The bigger problem is battle high as a whole, it just does not scale properly with the pvp revamp in mind. Either it should be significantly reduced in effect, or just flat out removed.
    (15)

  2. #2
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 90
    We'll never have great PvP balancing, Square has made it patently clear that they're just going to do whatever they want, consequences be damned.

    But Battlehigh is probably one of the major things in front lines that needs to go. One full team of BH V is impossible to make a comeback/recovery against, especially when they're stacked with DRK/GNB/DRG/WHM. Lost many a game just because our team starts to coordinate in the mid/late game and we do not have the battlehigh to claim objectives and wipe the other team. I'm just waiting for the PvP andies to hop in here and tell everyone to just "git gud" though.
    (10)

  3. #3
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Xylira View Post
    The 6.1 revamp of PvP undeniably made things much more fast paced, between the removal of diminishing returns of CC, the increase in damage output, and much more specifically with how impactful the new limit breaks are.

    But this also causes more than a bit of a problem when scaled with Battle High in Front Lines. The burst damage of limit breaks is impactful enough when everyone is on an even level. When there's a disparity between battle high between teams however, this can very quickly get unreasonable. This is the most obvious with high burst damage limit breaks, particularly those that are AOE.

    The worst offender is very clearly Dragoon's limit break, capable of a whopping 32,000 potency with a direct hit, which is typically increased by the Life of the Dragon buff by 25% more damage. This isn't even taking into account any potential damage buffs that can be provided by team mates, which can easily stack damage even higher. It's already significantly potent as it is, but the further potential 50% increase from max battle high makes it unreasonably powerful against those on the receiving end if they're lacking battle high.

    The end result can quickly end up with teams having very lopsided amounts of battle high. With how much higher burst damage is now, it can easily result in an unstoppable snowballing effect with no way for teams that are behind of recovering and having a chance at making a come back.

    A pretty strong case could be made that certain jobs really could use some better balance, but I doubt that will happen properly due to SEs apparent lack of being able to balance for both CC and FL. The bigger problem is battle high as a whole, it just does not scale properly with the pvp revamp in mind. Either it should be significantly reduced in effect, or just flat out removed.
    battle high is such a non issue right now.... id rather see us reduce the amount of players per match and have Crowd control get diminishing returns.
    (2)

  4. #4
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Towa-Musa View Post
    battle high is such a non issue right now.... id rather see us reduce the amount of players per match and have Crowd control get diminishing returns.
    There isn't a single major issue that makes frontlines worse. Its a cocktail of everything making it a lot worse than it needs to be.

    Also rival wings exists with less players, theres just no reason for most people to play it right now. They could easily put more resources into that instead of reworking front lines again.
    (5)

  5. #5
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    When I played as a tank recently I was shocked how a Dragoon put me down to the floor in one hit, and I had plenty of HP.

    Gone are the Tanks being tanks I guess.
    (5)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,474
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Snowballing and the lack of defender's/loser's advantage in all pvp modes is a hallmark of this game in pvp unfortunately.
    (0)

  7. #7
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Either remove it and then further reduce dr for all jobs, or keep it but have every bh stack reduce your dr by 20% of it's value.
    (4)

  8. #8
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    ……..battle high is fine. Frontline is content no one should ever take seriously. Now it’s there to lvl up your series pass quicker.
    (0)

  9. #9
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Osmond View Post
    ……..battle high is fine. Frontline is content no one should ever take seriously. Now it’s there to lvl up your series pass quicker.
    It's not so much about taking it seriously as it is about it being fun and enjoyable. Getting steamrolled with no hope of recovery is the exact opposite of fun.

    This notion that Front Lines shouldn't be taken seriously always seemed weird to me too. If it's not supposed to be serious, then why are there leaderboards for wins and why does the game track your wins and losses?
    (8)

  10. #10
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 90
    "Fun and Enjoyable" are words that the PvP community doesn't understand. They want you to suffer when you play PvP, the notion that one should enjoy PvP is insulting to them, and you can tell by just how severe their reactions are when the idea is even entertained.
    (3)

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