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  1. #21
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Coatl View Post
    If savage had personalized loot instead of group loot this issue would be solved. It's been done by many other MMOs and It's just better imo. SE just doesn't care about the raiding community very much. Any update it gets seem like scraps when they could do so much more to help foster the community. People have been suggesting the very things you are for years, since ARR even.
    Maybe, but sadly i think the issue requires a complete rework IMO. That is because Savage content feels like the only battle content with a system that is built for players with multiple characters that specialize in 1 class each in mind, while this game mainly accomodates to doing everything on 1 character.

    Quote Originally Posted by ForteNightshade View Post
    This is to prevent certain fights to die off. Look at P3 and P7 in the last two tiers. Neither would have seen almost any parties because the loot wasn't as valued, especially in the latter months when Twines weren't as big a deal. By forcing you to progress through each one, they're artificially keeping all four active. With that said, they still allow you to skip ahead should you join someone else's party. You just sacrifice your page for the week in doing so.
    Well P11 is different since now you can get the chest piece, which I would assume is a bigger draw than another head/boot/glove piece . Even if that doesn't fix it, this still sounds more like a flaw with loot distribution than a necessity to limit players from re-clearing the content in any order.

    Quote Originally Posted by ForteNightshade View Post
    At the end of the day, both systems are in place to force longevity in the same way tomes do. If every QoL idea people have asked for were implemented, you could be finished gearing a whole character in less than a month, skip all the fights you don't need/want, limit how many people you have to roll against and then have zero reason to go back. Not exactly a good system for SE when this content is intended to last for months.
    I completely agree here. That is why I believe the system itself would need an entire re-work (which probably won't happen). If you think about it, the current system lets you gear 1 job in a very reasonable amount of time, but many people still complain about gearing as a whole. The recent changes still won't be enough, and 7.0 will add additional jobs to the mix. Savage is built with many characters -> 1 job instead of 1 character -> many jobs.

    And theoretically, if you and 7 other people were insane enough to do it, you could technically "gear" an entire job to max ilvl week 1. You wouldn't be able to get all the tome pieces you wanted for BiS though. With the recent change to the drop system, if you were insane enough to do splits with 7 alt accounts in a static, you can now get every piece of gear/accessory guaranteed. You could then use your tomes pre-savage to buy a ring and upgrade with the coating from turn 2, and you can also grab a head/boot/gloves from tomes (if Bis) and upgrade with twine from turn 3 to replace one of the savage pieces. Boom, you have max ilvl week 1 XD. While a case of "this probably will never happen", the system already allows for you to gear insanely quick with the correct methods.
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    Last edited by TomsYoungerBro; 06-12-2023 at 01:46 AM.