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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Colt47 View Post
    Hardmode content kind of feels broken in FFXIV when it comes to savage. Every single design around it points to it being content with set groups of people involved
    It's Actually designed around Raid Finder Groups. The idea being anyone can jump on the game and jump into a queue and go. No need for statics or dedicated groups / strict schedules. Just maximum accessibility.

    And truthfully it works very well. All you need to do is look at the JP side and how they participate in high end content and often have significantly HIGHER participation and sucess levels than the NA because they use the Raid Finder and other game tools properly..

    On the NA/EU side the problem is the playerbase. Too many lazy / self entitled / c***sure players expect to be carried and that mentality killed off the raid finder tool almost as quickly as soon as it was implemented way back with Sophia Ex.

    Everything in this game is designed to be as accessible as possible and thats honestly great.. The two things that ruin it are. 1. The beleif that accessible means easy. And 2. The playerbase and there mentality / attitudes.. If players used the raid finder properly, then even the most casual timmy could log in of an evening and get some savage raiding done..

    The icing on the cake that demonstrates this design is that on the JP side people raidfinder / PUG Ultimates. On the NA/EU side even the easiest of extreme trials often ends in disaster.

    Exact same tools. The difference is how players use them.

    Quote Originally Posted by Colt47 View Post
    It feels like content that is supposed to be a social experience for multiple people and to overcome challenges, but in reality it actually pushes people apart. The solutions SE implemented such as personal completion status impacting the loot others receive, having options to filter out people who have and have not completed it, and other tools all further segment the few people that do savage.
    The entire games designed this way to push players into duty finder / raid finder. it discourages social connections and cooperation on so many levels.

    You cant send / receive tells to talk with friends in an instance.
    Savage loot punsihments cant help a friend if youve already cleared.
    MSQ will stop you in your tracks and say "you cannot continue this quest because you are in a party" It's a bloomin MMO people want to play together. the story would be 10 times more fun if you could do it with friends.
    No roulette bonuses for going in groups.
    Even the free trial restricts communication making it difficult to make friends and connections.
    Super strickt party sizes make it difficult to include all your friends. (personally i rememeber when 5 of us wanted to do potd 200 but couldnt because the max was 4.. or times where 7 of us have wanted to go do a mount farm but couldnt because it wouldnt let us in without a random pug 8th to mess up the loot plans.

    It's an MMO and they want everyone to play solo and use df/rf
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    Last edited by Dzian; 06-12-2023 at 12:29 AM.