Quote Originally Posted by TomsYoungerBro View Post
What you have explained is how the system works, which i pointed out it is doing what it is supposed to do (and i understand WHY it is in place). The problem is it is incredibly limiting. "You're meant to be doing other things", but why does the same logic not apply to Extreme, Ultimate, or Unreal? Ultimate (on patch) and Unreal both have weekly lockouts but don't stop the player from jumping back in even after receiving their reward.
You just answered your own question - it is incredibly limiting - because it is supposed to be limiting. Keep people around longer for more sub time. If you can't help yourself from jumping back in to the same content, well, that's something you have to deal with. It's not something for the devs to change to suit that mentality better.

Quote Originally Posted by TomsYoungerBro View Post
Neither point you made here applies...at all. They've already progressed through multiple fights in my example, and they don't get things "quicker". If you only need gear from 11 for example, you can still jump into 11. You just can't get anything from 9 or 10 that week. If you need gear from 9 and/or 10 still, you still have to clear those fights, which takes time.... So?
they just don't want people jumping ahead, that's all. and if you're only doing 11 or 12 that week, you're not spending time wiping in 9 or 10 to get there. *shrug*

Remember this is a subscription game, so anything keeping people around longer is something they want.

But we've seen also the devs cave little by little over the years now, due to the increase in the number of jobs available to us. It's just a matter of time.