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  1. #1
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88

    What's with Paladin?

    It seems to have an insane amount of Button bloat (especially for AoE) compared to the other Tanks and has multiple abilities that pretty much do the same thing and has multiple things it needs to fill up for their abilities. Like their defensives being mostly the same thing. Wouldn't it make more sense to consolidate them and reduce the cooldown? It wasn't a fun experience. Went right back to Dark Knight and Warrior.
    (1)

  2. #2
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    has multiple abilities that pretty much do the same thing
    Have you not seen healers?



    I don't see how it has more AoE button bloat than any other class. PLD has just 3 AoE exclusive buttons, SAM for example has 6. But anyways, you did a right thing. If you don't like PLD because of that, go back to the jobs you like, you're not supposed to like every job and that's fine, just move on.
    (21)
    Last edited by Deo14; 06-11-2023 at 12:18 AM.

  3. #3
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Paladin had too much button bloat, so you went back to... Dark Knight??
    (21)

  4. #4
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Eorzean_username View Post
    Paladin had too much button bloat, so you went back to... Dark Knight??
    Dark Knight isn't that bad, as the system is simplier and the abilities are much more clear on what they're doing and how to set them up.
    (0)

  5. #5
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    Dark Knight isn't that bad, as the system is simplier and the abilities are much more clear on what they're doing and how to set them up.
    PLD is just 1-2-3 and you get 1 stack Divine Might which you use for Holy Spirit and 3 stacks of Atonement. Then you have burst phase with FoF that you always use with Req, when you have Req, you just use your Faith combo. You use Goring in burst, use Intervene, Scorn and Explacion on CD, then you also want to drop 1-2 Atonement to properly realign. That's everything regarding rotation. It's like 2-3 steps away from just spamming 1-2-3, it's really simple if you spend 5-10 minutes reading tooltips/checking opener.

    This simple imagine explains like 90% of PLD.
    (5)
    Last edited by Deo14; 06-11-2023 at 07:21 AM.

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,024
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I’m almost sure OP is upset for being implied of not reading their tooltip from this sentence:

    Quote Originally Posted by Deo14 View Post
    […]it's really simple if you spend 5-10 minutes reading tooltips/checking opener[…]
    This is one of those interactions of why I 99% of time stopped trying to convince Freecure mages away from their life calling, lmao.
    (7)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    you also want to drop 1-2 Atonement to properly realign
    Dropping Atonements was unnecessary even before the 6.4 changes. With the 6.4 changes Atonement no longer cancels combos, so you can safely hold one or two for FoF or to get better timing on your combo refresh.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,806
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rongway View Post
    Dropping Atonements was unnecessary even before the 6.4 changes. With the 6.4 changes Atonement no longer cancels combos, so you can safely hold one or two for FoF or to get better timing on your combo refresh.
    The reason to drop them was so you could be ready to have Divine Might/Holy Spirit into Royal Authority into Divine Might/Holy Spirit.

    This is still necessary if you want the highest potency in the burst and to start the burst immediately as Fight or Flight comes back. It's nice that they don't cancel the combo, but it doesn't change how Divine Mights don't stack up to 3 or 4, which is what would be needed to prevent someone having to be just beyond Riot Blade in their combo before a burst. 4 just so we account for skill speed builds that would allow for more in the burst window.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    Dark Knight isn't that bad, as the system is simplier and the abilities are much more clear on what they're doing and how to set them up.
    Everyone approaches things from their own perspective, so I'm not trying to tell you your viewpoint is "wrong", just that I personally find it perplexing — I don't think I've ever encountered anyone who had the opinion that DRK was simpler and more intuitive than PLD.


    Dark Knight:
    • Has more situational defensives that have more potential failure states
    • Has 3 different gauges to manage (1 of which is nearly completely pointless, but is still one more thing to keep track of before unloading your burst)
    • Requires funky line positioning to use its AOE MP dump
    • Has vaguely-convoluted burst tools that can be done "wrong" (becoming trapped into overcapping / wasting resources)
    • Has a cacophony of redundant damage OGCDs that don't really do anything very unique, all bloating out its jam-packed burst windows and competing for weave-space
    • Requires some minor amount of planning and set-up to achieve its full burst potential
    • Has a semi-convoluted fake pet that's a fat chunk of your output, needs resources, and can have its uptime wasted if timed poorly
    • Has a Tank Invuln that still manages to confuse healers and potentially accomplish nothing
    • Cannot dig itself out of HP deficits past a certain point
    • Easily becomes a healer headache if you overzealously spend MP or become too distracted while trying to xylophone out all your burst damage
    • Has to facepull bosses if it wants to fit all of its service dog inside party buff windows

    In contrast, Paladin is pretty damn chill:
    • Doesn't even have an offensive gauge to monitor.
    • Half your "utility" is clumsy and borderline-useless, and can just be ignored in most casual situations (Passage, Cover, Intervention, Clemency).
    • Your only "procs" come after a single predictable trigger in both ST and AOE (Royal Authority / Prominence).
    • You have exactly 2 damaging OGCDs to use, which have no resource cost, no deeper considerations or interactions, and can just be smashed the moment they dare to light up.
    • You have some dash charges to blow if you have nowhere you need to go anytime soon (which is the same as every Tank).
    • You don't have to think much about when or where to use your personal defensives, because they all work the same on basically everything.
    • Your offensive "burst" does not require any subtlety at all (glue Req and FOF together, don't blow Req stacks on something unfortunate, spam Confiteor button until Req runs out).
    • You can't even really "mess up" Paladin's burst unless you try, because all of the potencies are so close together that it barely matters what you slap to finish out FOF, as long as you don't somehow forget to press Goring Blade.
    • Likewise, you can't really "flub" Paladin's rotation or "set up"; the worst thing you can do is use another RA / Prom while you still have Atonement or Divine Might stacks, but... er... just... don't do that.

    To me, DRK just seems to be objectively more work, thinking, and keypresses than current PLD, especially during set-up and execution of burst cycles.

    But even during "filler" periods, they're basically the same thing:

    Spam 1-2-3 (Souleater / Royal Authority combo)
    Sometimes press 4 (Bloodspiller / Holy Spirit)

    Paladin adds "5", Atonement, but that's basically just 1-2-3 in disguise.

    I guess DRK only has to remember to press its OGCDs every 60s, rather than every 30s? But, I have to admit, I've never really thought of "don't forget to press Expi / Scorn when they light up" as a potentially-burdensome aspect of PLD.
    (2)
    Last edited by Eorzean_username; 06-11-2023 at 09:55 AM.

  10. #10
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    132
    Character
    One-eyed Sveta
    World
    Diabolos
    Main Class
    Gunbreaker Lv 78
    Quote Originally Posted by Tanis_Ebonhart View Post
    (...)insane amount of Button bloat (especially for AoE) compared to the other Tanks
    (...)Went right back to Dark Knight and Warrior.
    Real talk and with all due respect, I don't think the bolded part has merit, that's one of the aspects where tanks feel pretty much all homogenized between them.

    PLD has a 2-step combo, an oGCD, a spell, and a one-button spell combo. Those are 5, with 3 of those being exclusively for multiple targets.
    WAR has a 2-step combo, an oGCD, a resource spending nuke, and a bigger nuke during Inner Release. Also 5, but with 4 of those being exclusively for multiple targets.
    DRK has a 2-step combo, a (situational) oGCD, a resource spending oGCD and GCD, a one button 2-step spell combo, and an oGCD nuke. Those are 7! And 5 of those exclusively for AoE!
    (10)

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