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  1. #1
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88

    What's with Paladin?

    It seems to have an insane amount of Button bloat (especially for AoE) compared to the other Tanks and has multiple abilities that pretty much do the same thing and has multiple things it needs to fill up for their abilities. Like their defensives being mostly the same thing. Wouldn't it make more sense to consolidate them and reduce the cooldown? It wasn't a fun experience. Went right back to Dark Knight and Warrior.
    (1)

  2. #2
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    has multiple abilities that pretty much do the same thing
    Have you not seen healers?



    I don't see how it has more AoE button bloat than any other class. PLD has just 3 AoE exclusive buttons, SAM for example has 6. But anyways, you did a right thing. If you don't like PLD because of that, go back to the jobs you like, you're not supposed to like every job and that's fine, just move on.
    (21)
    Last edited by Deo14; 06-11-2023 at 12:18 AM.

  3. #3
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Paladin had too much button bloat, so you went back to... Dark Knight??
    (21)

  4. #4
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    127
    Character
    Galv Avalan
    World
    Zalera
    Main Class
    Monk Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    (...)insane amount of Button bloat (especially for AoE) compared to the other Tanks
    (...)Went right back to Dark Knight and Warrior.
    Real talk and with all due respect, I don't think the bolded part has merit, that's one of the aspects where tanks feel pretty much all homogenized between them.

    PLD has a 2-step combo, an oGCD, a spell, and a one-button spell combo. Those are 5, with 3 of those being exclusively for multiple targets.
    WAR has a 2-step combo, an oGCD, a resource spending nuke, and a bigger nuke during Inner Release. Also 5, but with 4 of those being exclusively for multiple targets.
    DRK has a 2-step combo, a (situational) oGCD, a resource spending oGCD and GCD, a one button 2-step spell combo, and an oGCD nuke. Those are 7! And 5 of those exclusively for AoE!
    (10)

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,295
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Isn't DRK the posterchild for button bloat though?

    I mean I like it, and I like vomitting out all of my oGCDs it makes me feel cool, but I'm not going to act like our mitigation plans aren't really obtuse compared to other tanks which basically just hit their Short Mit + 20/30%.
    Compared to us where we're regularly hitting TBN + Oblation + Dark Mind + 20/30%
    (6)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    It seems to have an insane amount of Button bloat (especially for AoE) compared to the other Tanks and has multiple abilities that pretty much do the same thing and has multiple things it needs to fill up for their abilities. Like their defensives being mostly the same thing. Wouldn't it make more sense to consolidate them and reduce the cooldown? It wasn't a fun experience. Went right back to Dark Knight and Warrior.
    What are you talking about? It's not much different to any other tank. Paladin has a lot of defensives but so does Dark Knight.

    The defensives used to do different things, but those different things were useless (increase block rate that only worked on physical attacks, increase parry which only worked on physical attacks, buff the physical defense). SE removed all that stuff and made it raw % mitigation against magical and physical attacks. They might be the same but you need them all in some content, such as large pulls in dungeons or certain raids with a lot of tankbusters that want double mit.

    Its rotation is now using the Gunbreaker model (I literally setup my hotbar for it to be the same as Gunbreaker). Aoe buttons aren't really much different to Gunbreaker either. Holy Circle/Fated Circle, Confiteor/Double Down, Total Eclipse/Demon Slice, Prominence/Demon Slaughter, Circle of Scorn/Bow Shock.

    Only difference is Gunbreaker's Blasting Zone isn't aoe like Expiacion (see you in 7.0), and Double Down doesn't have a whole combo associated with it, but their single target Gnashing Fang does.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    The only real "button bloat" you could argue on Paladin is Holy Spirit/Circle but that applies to every job due to SE's obsession with a single target and aoe equivalent on separate buttons. Otherwise, Circle of Scorn is... maybe a bit "bloaty"

    Now if you wanted to say Paladin has some boring buttons, I'd be more inclined to agree. Goring Blade definitely feels lazy and Cover is in desperate need of a rework. Otherwise, it's more or less in line with the other tanks.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Is cover even worth it anymore?
    (2)

  9. #9
    Player
    Windfire's Avatar
    Join Date
    Aug 2019
    Posts
    153
    Character
    Suri Obinata
    World
    Seraph
    Main Class
    White Mage Lv 80
    I've used it to save melee in Dzmael Darkhold on the last boss, so situational I guess?
    (1)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Cover has always been niche and situational, but I have definitely seen people use it in clever ways. Ultimately, if someone is about to die and you use cover on them before an aoe hits you can save them.

    It could also be used to avoid needing a tankswap in some cases, by allowing you to take all the status effects and damage that the main tank would otherwise take, depending on how the cast works. It's also useful if for some reason you lose the attention of the boss or provoke is on cooldown. You can cover whoever the boss has as a target. If you die and rez and someone else is second in the enmity list, you could cover them to still take the tank buster or other mechanic.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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