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  1. #1
    Player
    Valence's Avatar
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    Oct 2018
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    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    Melee discrepancies in ranked = autoloss

    I'm sure you'll find unicorn counter examples, but the matchmaking not balancing out melees in teams especially when your team gets none and the opponent get one or two, just unnecessarily stacks odds against you. All your ranged get deleted one after another and it's gg.
    (2)

  2. #2
    Player
    Osmond's Avatar
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    Aug 2013
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    Ul'dah
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    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Valence View Post
    I'm sure you'll find unicorn counter examples, but the matchmaking not balancing out melees in teams especially when your team gets none and the opponent get one or two, just unnecessarily stacks odds against you. All your ranged get deleted one after another and it's gg.
    Nah, that’s the intention. You pick out the weakest link. Mostly the melee that is risking his/herself by going in recklessly. Or the team already planned it out which target to go first. It’s something you have to tolerate especially in ranked.
    (0)

  3. #3
    Player
    Valence's Avatar
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    Sunie Dakwhil
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    Twintania
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    Machinist Lv 100
    I have no idea what you're talking about nor how it's even remotely related.
    (0)

  4. #4
    Player
    Sinstrel's Avatar
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    Nov 2019
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    289
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    I have no idea what you're talking about nor how it's even remotely related.
    Lets say your team is full ranged dps and healers and the opposing team has 2 melee and ranged dps or a healer. 90% of the time the melee will just dive right in and try to go ape$#!+ with completely no regard for their support (This even happens in top 30 games). You could;

    1. Fall back far enough that the melee dive way out of range of their support allowing you to kill one of the melee in 1 GCD (or their ranged support depending on your teams positioning/map)

    2. Play a defensive game where your focus is interrupting/sheilding burst from the melee while you bring down a squishier target and then pushing a 5v4 advantage

    These type of match up force you to explore different strategies and playstyles. There are some jobs that even thrive in these "disadvantaged" comps (bard pre and even post nerf, and scholar to name a couple) but aren't played often since they aren't perceived as meta easy wins by the majority of the playerbase.
    (1)

  5. #5
    Player
    Sinstrel's Avatar
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    Nov 2019
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    289
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    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    ...All your ranged get deleted one after another and it's gg.
    And yeah if your team decides to run in 1 by 1 trying to do a 1v5 like the Warrior of Light this is pretty much an auto loss with ANY comp.

    No MSQ plot armor in Crystal Conflict unfortunately lol.
    (0)

  6. #6
    Player
    Osmond's Avatar
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    Ul'dah
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    Danielle Osmond
    World
    Balmung
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    Summoner Lv 90
    Quote Originally Posted by Valence View Post
    I have no idea what you're talking about nor how it's even remotely related.
    It doesn’t matter. The content is created out of random since it’s launch that the comp is randomized. You just have to deal with it until ppl stop playing the content altogether…I mean ranked.
    (0)

  7. #7
    Player
    ThaCa's Avatar
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    Mar 2022
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    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I wouldn't mind having them expand the team balance system a bit to counter act the odd amounts of melee and ranged on top of overall roles.

    Currently the system looks at roles/subroles and builds the teams with +/-1 range. As example you can have 1T 1H 2M 1R vs 3M 2R as the roles line up within difference of 1 from each other.

    A more robust system could instead give some consideration to Tanks and Healers as Melee and Ranged, Casters and Physranged as Ranged and the total Tank / Healer balance in the teams. So you would see less teams of 1T 1H 3DPS vs 5 DPS and more of 1T 4DPS vs 1H 4DPS with weight given on what DPS both teams have to decide on Tank and Healer placement.

    I think having better overall balance in the active range and support Jobs would make for less one sided games, the main issue would probably be that the matchmaking time might increase a bit if the rules of team building get too tight but it could try to do its best for a while and then just revert to the old priority if it fails to create a game.
    (0)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,964
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sinstrel View Post
    Lets say your team is full ranged dps and healers and the opposing team has 2 melee and ranged dps or a healer. 90% of the time the melee will just dive right in and try to go ape$#!+ with completely no regard for their support (This even happens in top 30 games). You could;

    1. Fall back far enough that the melee dive way out of range of their support allowing you to kill one of the melee in 1 GCD (or their ranged support depending on your teams positioning/map)

    2. Play a defensive game where your focus is interrupting/sheilding burst from the melee while you bring down a squishier target and then pushing a 5v4 advantage

    These type of match up force you to explore different strategies and playstyles. There are some jobs that even thrive in these "disadvantaged" comps (bard pre and even post nerf, and scholar to name a couple) but aren't played often since they aren't perceived as meta easy wins by the majority of the playerbase.
    This rarely happens at high level in my experience. And the melee usually is by definition tougher than anybody else in your team which usually means your people are gonna start dropping dead first and snowballing from there on.

    I play ranged a lot more than anything else and I'm very sensitive to the concept of frontlines and backlines. If you have nobody in front of the team as ranged, it's generally very thin ice until somebody gets jumped by melees and you can't do shit about it. If you spread out to exploit your ranged advantage you make yourself vulnerable vs melees (esp DPS). If you stay close to each other as a pack to defend against melee harass, you make yourself vulnerable to massive AoE pressure from their ranged.

    Now I do agree that staying somewhat loose but together as a group is still the way to go, but the main problem remains that if you ignore a melee they'll start being such a disabling nuisance to your ranged that they get the upper hand with this, and if you focus it down to punish them from engaging alone or too much, you'll lose too much time comparatively from the enemy team. It becomes especially egregious when you face not one but two melees, as one alone as you say, can still remain vulnerable.

    I'll also freely admit that I made a very clickbaity title with that thread. I'd read it more as "melee discrepancies can bring advantages to who has the most melees". In fact, I'm truly convinced that a full team of melee DPS (or perhaps with one good pocket healer that's not SGE) will stomp anything in random matchmaking. Fortunately, it doesn't usually happen since the matchmaker seems to try the bare minimum to spread "roles" at least a little bit, so if you end up with 5 melee DPS you'll probably have 3 or 4 in your team as well. Guess my point is anyway, without melee coverage, all ranged jobs actually have a non negligible support part in that they do not stand well on their own.

    Quote Originally Posted by Osmond View Post
    It doesn’t matter. The content is created out of random since it’s launch that the comp is randomized. You just have to deal with it until ppl stop playing the content altogether…I mean ranked.
    Okay, thank you for your contribution.
    (0)
    Last edited by Valence; 06-11-2023 at 08:50 PM.

  9. #9
    Player
    Osmond's Avatar
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    Ul'dah
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    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    I’m really serious. If there’s a content that piss me off to no end and it’s not changing. I don’t play it at all. Stopped playing ranked once SE implement rank decay. If we did had some form of communication, the experience would be 100x better, but gotta protect ppl’s feelings you know. I don’t think the players would have a melee problem if that was the case, or even ranged, healers and all.
    (0)