
Originally Posted by
Payotz
Come Shadowbringers, Square decided that maintaining all those different holes in the box was too hard for them, and too hard for new players because for some reason, they thought that gameplay variety was a barrier to entry . So they decided to block up all the other holes and then just leave the Circle hole open. So the devs tried to push the different shapes to this circle and they found out that they don't fit. So devs, under the guise of "listening to players", started to cut and trim the different shapes to be circles.
The star got their angles (Tank Stance/ DPS Stance toolkits, Agro management, Enmity combos) cut out and the star turned into a circle. They still call that a star, even though functionally it's a circle. Square did the same to the Triangle, they cut out all the angles (Selene, Fairy having a separate GCD queue as Scholar, Bane, DoTs, Shadow Flare the back and forth between ED and no ED) and turned it into a circle. Same thing with the square (Foe's Requiem, Hypercharge, Palisade, Refresh, Old Wanderer's Minuet, Gauss Barrel, old Heat Gauge and Reload/Quick Reload), same thing with the rectangle (Old Astro cards, Royal Road) same thing with the Octagon (Dark Arts, Darkside MP management, Old Delirium), you get the idea.
So now what we have is a game that has one Circle hole, a Circle, and all the other shapes that were trimmed into being a circle. But oh don't worry! The trimmed circles weren't trimmed all that perfectly, so technically the shapes are different from each other, but only pretty minute differences, and this iteration of the game was the one that blew up, so now a lot of new players that didn't experience the game when it had a lot of different shaped holes and shapes have their experiences anchored in this One hole, One Shape game, and they think it's the best game evar!