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Thread: Geomancer

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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mirage View Post
    Rune knight will be a tank, RDM was never intended to be a tank, althought it in some specific situations could act like one. In the current game, you do not invite RDMs if you need a tank, so this job doesn't really take much away from RDM.

    In related news, they are planning on possibly revamping the entire enfeeble system and make it better. That could mean RDM can have fun with their enfeebles actually working on important shit again.
    Assuming they add some new tier non-merit Enfeebles with a cap well above the Teir I and II's counterparts otherwise other jobs will still hit that cap too easily with T1's to really merit letting RDM in for a sub-par boost with the T2 enfeebles. This of course is also assuming they stop using mobs that only spam TP moves, or make Enfeebling skill worth something besides M.Acc.

    But I digress, RDM over the years has had literally streams of good ideas to help overhaul or buff the job into at least a respectable position within a group, however many of those ideas got taken and given to other jobs like BLU, SCH, and even WHM and BLM. Now RDM has another potential enfeeble/hybrid job to compete with in an already unforgiving role, and another job that will likely take the magic fencer role away from RDM WHICH Tanaka and his crew never gave any honest effort into implementing right to begin with despite everything in RDM lore pointing directly to it.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SwordCoheir View Post
    But I digress, RDM over the years has had literally streams of good ideas to help overhaul or buff the job into at least a respectable position within a group, however many of those ideas got taken and given to other jobs like BLU, SCH, and even WHM and BLM. Now RDM has another potential enfeeble/hybrid job to compete with in an already unforgiving role, and another job that will likely take the magic fencer role away from RDM WHICH Tanaka and his crew never gave any honest effort into implementing right to begin with despite everything in RDM lore pointing directly to it.
    Agreed. It's discouraging to see them do something like this, to be honest. At one point I would have said that we should wait and see what is to come to the other jobs in the expansion, but...meh.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)