I'm excited for this new expansion, and will probably reactivate my FF11 content ID a few months prior to its release.
No matter what you personally think about FF11, the game is most likely a huge cash cow for SE. According to SE themselves, the game reached a peak of 2 million active characters last year. I think it is fair to assume that the average amount of characters per player is less than 5, which means the game "probably" has around 300k subscribers. That's a total income of ~50 million dollars a year from FF11. Now I'm not a game developer, but I doubt FF11 costs even close to 50 million dollars a year in server maintenance and developer salaries.
Because of that, I think it is a smart move to try to keep the game alive, and it seems like SE is of the same opinion.
But what this post really makes me think about is how obscenely much money Blizzard must be making off of WoW...
Last edited by Mirage; 06-24-2012 at 04:04 AM.
I may reactivate my xi account depending on what the jobs are... Hesitant to play post abyssea though. my char is still at 75
Probably not as much when you count only active, because Blizzard counts trial/inactive/"life-time" in their stats, not purely active. So it's hard to get a definite without them stating.
Ya, I just hope that SE learns from their methods of releasing said content from the expansion pack. I definitely don't want to see a repeat of WOTG in which they stretch out the expansion for years just to force people to keep paying so that they can see the ending of the story. I hope they'll roll out all the content in a year story wise so you aren't left waiting 2-5yrs to see what the ending of the story is.I'm excited for this new expansion, and will probably reactivate my FF11 content ID a few months prior to its release.
No matter what you personally think about FF11, the game is most likely a huge cash cow for SE. According to SE themselves, the game reached a peak of 2 million active characters last year. I think it is fair to assume that the average amount of characters per player is less than 5, which means the game "probably" has around 300k subscribers. That's a total income of ~50 million dollars a year from FF11. Now I'm not a game developed, but I doubt FF11 costs even close to 50 million dollars a year in server maintenance and developer salaries.
Because of that, I think it is a smart move to try to keep the game alive, and it seems like SE is of the same opinion.
But what this post really makes me think about is how obscenely much money Blizzard must be making off of WoW...
Well the good thing about Abyssea is that it lets you burn through 75-99 in a matter of days. The limit break quests are gonna be what's slowing you down, not the grinding. Not to mention, you make a decent amount of gil just by leveling there too.
Abyssea today is basically just a rocket launcher. Insert low level character, press fire, propel character to level cap.
Last edited by Mirage; 06-24-2012 at 01:32 AM.
Wow, had been hoping for Geomancer since like when everybody was speculating the new jobs for ToAU...
That was, what- 5 years ago-ish?
Already moved on from FFXI. It's a little too late here.
Besides, sounding like it isn't as topography-based as I envisioned.
It's more of a mix of Calculator and Geomancer, so it's still pretty topographical but not completely sadly due to the way XI itself works, but it does get exclusive elemental spells based on region, but realistically we only know that it's a technical class to play and positioning matters heavily.
That was a really unimpressive trailer lol... Why would they even show it if they had so little to actually show. 1 new city and a couple reskinned zones? They didn't even show any actual new job stuff lol...
Judging by how little of anything that trailer showed I'd imagine that expansion is still in very very early development.
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