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Thread: Geomancer

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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Elexia View Post
    Yeah after WoTG there's been 6 mini add-ons for XI. I believe PS2/3 are region locked. Abyssea was fine, however it depends on which group of players you talk to lol, it trivialized a lot of older FFXI content and made it very very easy to level above all.
    It wasn't abyssea it was the level cap rasie, stuff that was current at level 75 will get way easier at 99. It happens in every mmo that gets a level cap raise. I thought Abyssea is the best thing to happen to FFXI it gave you a ton of new gear to get and a lot of stuff to work for. Finally I could get gear that was an actual upgrade and not a side grade. You could do it at our own pace and it didn't take a ton of people to do. Was doing tons of abyssea even today finish off some af3 sets, still pretty fun to do even now.

    Quote Originally Posted by Duelle View Post
    If that shadowed job on the right is Mystic Knight/Templar, I'm going to laugh and cry. Cry because they refuse to fix RDM but laugh (in despair) because they'd probably use one of the tons of ideas we've been throwing at SE....for fixing Red Mage.

    Ditto for me.
    That's my guess. Templer, there was very few magic sword user jobs in FF history but this one seems to fit.
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zumi View Post
    That's my guess. Templer, there was very few magic sword user jobs in FF history but this one seems to fit.
    Meh, I'd troll their forums and bring back the RDM melee thread if I was still signed up. I'm happy for the people who wanted Geomancer, though. Lord knows how long they've been waiting for that one.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)