Page 12 of 15 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 149

Thread: Geomancer

Hybrid View

  1. #1
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    As much as I loved FFXI (and Geomancer too), I don't think I'll go back. I never even reached lvl 75 after years of playing it, because I was too casual. FFXIV is way more forgiving in that aspect, so I'll stay where I am.
    (4)

  2. #2
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Punainen View Post
    As much as I loved FFXI (and Geomancer too), I don't think I'll go back. I never even reached lvl 75 after years of playing it, because I was too casual. FFXIV is way more forgiving in that aspect, so I'll stay where I am.
    Well, FF11 is more casual friendly now than it has ever been. Leveling up and meriting is effortless, you can get "decent" gear with just 2-3 people joining you. Don't even have to grind for money anymore, cause there is so much easily available r/e gear, and leveling is too casual for people to even care about your gear being 20 levels too low.
    (0)

  3. #3
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    It's intriguing. I'll probably resub to explore the new lands but I don't think I'll be captivated any more.

    Geomancer is cool though, really surprised they managed to make that job uniquely different.
    (0)

  4. #4
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Rune Fencer, the 2nd new FFXI job.
    (0)

  5. #5
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Wonder if it's all a psyche, I mean they did promise us Judgemaster back when A Shanotto Ascension Episode came out about 3-4 years ago. Then again they also said it would divulge into the true Mitheran homeland with that episode and that was nothing but disappointment, just watch they'll turn around and say PS2 limitations and just rehash more zones or something.
    (0)
    Last edited by SwordCoheir; 06-24-2012 at 11:43 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #6
    Player
    MysteriousRonin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    201
    Character
    Natsume Shinto
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SwordCoheir View Post
    just watch they'll turn around and say PS2 limitations and just rehash more zones or something.
    From what I saw in that awful trailer that's what they're doing.
    (0)

    A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin

  7. #7
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by MysteriousRonin View Post
    From what I saw in that awful trailer that's what they're doing.
    Actually they announced tonight that they're and have been rebuilding the system from the ground up. Rebuilding ancient systems that lets them bypass PS2 limitations.

    Quote Originally Posted by Onidemon View Post
    Awesome... now all the XI fanboys can leave XIV alone.
    Your attitude is worse for XIV than 'XI fanboys'
    (2)

  8. #8
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Ingolf View Post
    Actually they announced tonight that they're and have been rebuilding the system from the ground up. Rebuilding ancient systems that lets them bypass PS2 limitations.



    Your attitude is worse for XIV than 'XI fanboys'
    They are rebuilding the system? Happen to have a link? I'm interested!
    (0)

  9. #9
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Starlord View Post
    They are rebuilding the system? Happen to have a link? I'm interested!
    It was on the stream which has ended, but there's lots of info flying around, they showed a video of the new UI, and said that classes will be able to have new abilities. (There was a problem wherein DRG for example had hit the cap of available abilities, that's why things had to share timers) They then went on to say that a lot of old systems are going to be completely revamped with the release of the expansion pack.
    (0)

  10. #10
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Rune Fencer sounds like a WoW Clone Death Knight to me.

    Quote Originally Posted by www.wowwiki.com/Death_Knight
    The Rune System Edit
    Runes as shown at BlizzCon 2007 (outdated). Early beta frame removed due to pet difficulties (outdated). The final frame art used since WotLK public release.
    The death knight uses a unique rune-based resource system to govern his/her spells and abilities. Three rune types exist: blood, frost, and unholy, each with an attached color and symbol. Using certain abilities exhausts one or more runes, starting a cooldown of 10 seconds. After the cooldown, the runes refresh. The death knight can use spells to turn a rune into a Death Rune, which can be used as a blood, frost, or unholy rune. In addition, whenever the death knight uses a rune ability against a foe, it builds up a certain amount of Runic Power. This Runic Power is only used by few abilities. All abilities that use Runic Power use a set amount, like Death Coil. Death knights cannot reallocate the number and type of runes - they are fixed to two runes of each type.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

Page 12 of 15 FirstFirst ... 2 10 11 12 13 14 ... LastLast