Quote Originally Posted by Renathras View Post
It's not about "play poorly". It's "If you play what is comfortable to you, it's not optimal; you can still do things passably, but you aren't doing them optimally" that is a problematic argument, because people don't want to do things "passably". People don't want "You did good...enough... /headpat".
People will naturally seek to achieve levels of skill that they are comfortable with. Just because someone isn't performing their job perfectly doesn't mean they aren't happy with their current skill level, and anyone who isn't happy with their current skill level will just practice and improve. If someone really tries to seek out the easiest job to play specifically for the purpose of making their parse look better for less effort, well, that's a way bigger "good enough /headpat" than trying their best and successfully defeating bosses even if their parse isn't inhumanely perfect. If someone can't handle that, then that's their problem, not the game developer's problem, and no game designer should cater to that mentality.