Quote Originally Posted by ty_taurus View Post
Guard offers aoe enmity without taunting the players gameplay with DPS. A “pure tank” action one might say.
That's no fun.

Seriously, though, I bet the kit works, and it faithfully recreates WHM: a few abilities that are there to make the job minimally functional, a few abilities that are (or could be) iconic, and a whole slew of abilities that are minor variations on "reduce damage."