I don't care about 10min overtimes, they are fun actually, it means the game has some manner of balance between the two teams and it can get gritty. But any kind of overtime, like the Culling during Feast, had an increasing soft "enrage" where people took more and more damage as overtime went, precipitating the end of the game.

Overtime currently has 2 main issues:
- Too obscure/complex mechanics for players to understand, especially newcomers, which is NOT helped by the match UI that is severely lacking (it's not even showing on which team you're on ffs)
- The absence of a simple sound/visual countdown when the game is approaching to its end