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  1. #1
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100

    Delete WHM Miracle of Nature skilll asap.

    How this absurd skill STILL in the game after 1 year with only 25 seconds of CD?

    >Jump in
    >Use WAR LB
    >Nope get imp'd X2 and bye
    >can't dive anymore or even engage a small group of people because every 25 seconds I'll get removed from the game.

    Why I can't use purify ?
    Why there isn't a way to deal with this? is a NORMAL, STANDARD SKILL with 25 SECONDS OF CD unlike Reaper/Dancer LB status.
    (13)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,344
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Please remove Miracle of Nature, SE.
    (5)

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Agreed, it isn't a LB skill, however it's a single target unlike reaper's skill. and the WHM has to be practically in melee range.

    If it was removed- it should be replaced by an equivalent skill - Sage for example has mummification, WHM should have its own CC.
    (2)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,344
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    WHM has Purgation which is also CC. Not saying MoM should go by necessity though, either reworked to be cleansable, or remove with a rebalance elsewhere in the kit.
    (0)

  5. #5
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    They could;

    1. Allow miracle to be cleansed but change the limit break to be a beam miracle instead of a beam stun, and swap miracle 25 second with a regular single target stun every 25 seconds. This would make it so that miracle is a limit break ability.

    2. Give miracle of nature a cast time, duh

    Any of these changes would likely upset a lot of folks who have been carried by the job for all this time but still be completely manageable for any minimum skilled white mage.
    (1)

  6. #6
    Player
    Elucesta's Avatar
    Join Date
    Jan 2022
    Location
    Gridania
    Posts
    105
    Character
    Miko Fukumoto
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    +1 WHM in pvp, specifically CC is busted
    (1)

  7. #7
    Player
    AtomicBomb's Avatar
    Join Date
    Nov 2021
    Posts
    61
    Character
    Sarah Montcroix
    World
    Siren
    Main Class
    Rogue Lv 100
    No, it's been nerfed enough and it's fine and good that jobs have powerful non-LB abilities you have to play around. It rewards players who are capable of adapting to the matchup.
    (3)

  8. #8
    Player
    SorrowsEnd's Avatar
    Join Date
    Nov 2017
    Posts
    127
    Character
    Minato Angelo
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AtomicBomb View Post
    No, it's been nerfed enough and it's fine and good that jobs have powerful non-LB abilities you have to play around. It rewards players who are capable of adapting to the matchup.
    No it's literally a second LB on a 25sec cooldown. It needs to be deleted.
    (6)

  9. #9
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    It's a self defense ability. You would need to replace it with a self defense ability of equal value.

    That said, I wouldn't mind a high damage skill considering that healers have pretty garbage damage.
    (2)

  10. #10
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AnnRam View Post
    Why I can't use purify ?
    Why there isn't a way to deal with this? is a NORMAL, STANDARD SKILL with 25 SECONDS OF CD unlike Reaper/Dancer LB status.
    The tradeoff for Miracle being strong is range limitation for its single target usage & lack of damage. Unlike CC that binds/stuns/freezes (with the latter two preventing any action at all), You get to move freely during imp. Likewise, Miracle can be guarded against, like all non-LB CC. The most comparable case would then be to look at CC that doesn't stop movement but can still be purified, like Silence.

    For RDM's Silence, RDM's Resolution is an AOE Silence in 25y with 8000 potency to all targets, which means it has more range, hits more targets, and does large amounts of damage as an instant cast skill every 20 seconds.
    Unlike BRD's silence (which is also nerfed pretty badly this time from 25y to 15y every 20 seconds), Miracle actually has a worse range (10y) and doesn't have a bonus benefit of having extra damage proc in its skillset (BRD's Silent Nocturne proc Pitch Perfect, which gives both an instant cast + feeds into Empyrean Arrow). This means WHM has to be even closer than mid-range and enter melee range as a caster.

    Compared to these skills, the only benefit WHM's Miracle would then give is that it's non-cleansable via purify.

    For Miracle to not be a unique effect debuff and just turn into a silence, it would have to give a lot more advantages comparable to other jobs, ex: much higher increased damage, be an aoe CC, or debuff enemies. All while having a lowered cd (25 sec -> 20 sec at minimum).

    Considering SCH already debuffs enemies, SGE already is the job to do increased damage, and AST already is the healer job that has AoE damage and CC (Gravity every 15 sec / Doublecast Gravity), changing WHM's miracle seems to serve no purpose other than killing WHM's design and making the healers more homogenized.
    (3)

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