Quote Originally Posted by viion View Post
Bad players = Money, its going to happen.

Game needs to be easier, simpler and more accessible, you can look at some of the big successes (new and old) to see why. And strategy isnt a form of easy/hard, also you can only do the low lv primal once, unless you follow someone, always relying on that other person to have it.

Game needs to be easier in the right context.
So all they need is just implement a faceroll mode that is repeatable? as pointless as that may be, i don't see anyone do it more than once for story/clearance purpose.

People will still want the loot from hardmode and complains it being too hard, what exactly will this accomplish? Im not going to argue that bad players = money though, since it's true that there are so many bad players around and implementation of easy-mode doesn't bother me in one way or another.

Beside we alraedy have easier way to obtain good gears like GC seals? that seems very easy, simpler, and more accessible for people that do not want go after Darklight Gears. The Liutenant weapons are also basically somewhat only marginally less strong than Garuda's so that is also good alternative for people that are unable to beat Garuda normally.


Quote Originally Posted by Camisado View Post
I've noticed this too, even in FFXI. They seem to appreciate teamwork and want to work together more than us. Most of the EN PUGs seem to expect you to play in sync with them automatically and prefer insults to errors than advice to success.
My screenshoot was also all JP PUG, its true that they teamwork better than most EN PUGs because they don't curse or give up halfway or starts blaming on people, they apologizes even if it wasn't their faulty, they have proper strat laid out before entering.. not "ok let's try it anyway, idk what will happen inside"