This says to me you just jumped on the bandwagon around here of the armchair devs who were criticizing SE like this who turned out to be completely wrong about the issue. The problem wasn't a random number generator not rolling 0. The problem was the instance server wasn't getting the result from the lottery server so was defaulting to 0 in the absence of a result.
 
		
		 
			 
			

 
			 
			 Originally Posted by Shinkuno
 Originally Posted by Shinkuno
					
 Reply With Quote
  Reply With Quote
 
			 And it doesnt matter where the result came from, if 0 is a result that shouldnt exist, its really fucking easy to make the final output not be that number. Thats called exception handling and is really basic.
 And it doesnt matter where the result came from, if 0 is a result that shouldnt exist, its really fucking easy to make the final output not be that number. Thats called exception handling and is really basic. 
			 
			


