Quote Originally Posted by Shinkuno View Post
I hope you dont genuinely believe making a random number not roll 0 takes time. If you do believe so, you are really detached from reality and probably think programming is black magic.
This says to me you just jumped on the bandwagon around here of the armchair devs who were criticizing SE like this who turned out to be completely wrong about the issue. The problem wasn't a random number generator not rolling 0. The problem was the instance server wasn't getting the result from the lottery server so was defaulting to 0 in the absence of a result.